Comparison of algorithms for simple stochastic games
Simple stochastic games are turn-based 2½-player zero-sum graph games with a reachability objective. The problem is to compute the winning probabilities as well as the optimal strategies of both players. In this paper, we compare the three known classes of algorithms – value iteration, strategy iter...
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| Published in: | Information and computation Vol. 289; p. 104885 |
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| Main Authors: | , , , |
| Format: | Journal Article |
| Language: | English |
| Published: |
Elsevier Inc
01.11.2022
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| Subjects: | |
| ISSN: | 0890-5401, 1090-2651 |
| Online Access: | Get full text |
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| Summary: | Simple stochastic games are turn-based 2½-player zero-sum graph games with a reachability objective. The problem is to compute the winning probabilities as well as the optimal strategies of both players. In this paper, we compare the three known classes of algorithms – value iteration, strategy iteration and quadratic programming – both theoretically and practically. Further, we suggest several improvements for all algorithms, including the first approach based on quadratic programming that avoids transforming the stochastic game to a stopping one. Our extensive experiments show that these improvements can lead to significant speed-ups. We implemented all algorithms in PRISM-games 3.0, thereby providing the first implementation of quadratic programming for solving simple stochastic games. |
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| ISSN: | 0890-5401 1090-2651 |
| DOI: | 10.1016/j.ic.2022.104885 |