Hybrid Particle-grid Modeling for Multi-scale Droplet/Spray Simulation
This paper presents a novel hybrid particle‐grid method that tightly couples Lagrangian particle approach with Eulerian grid approach to simulate multi‐scale diffuse materials varying from disperse droplets to dissipating spray and their natural mixture and transition, originated from a violent (hig...
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| Vydáno v: | Computer graphics forum Ročník 33; číslo 7; s. 199 - 208 |
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| Hlavní autoři: | , , , |
| Médium: | Journal Article |
| Jazyk: | angličtina |
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Oxford
Blackwell Publishing Ltd
01.10.2014
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| ISSN: | 0167-7055, 1467-8659 |
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| Abstract | This paper presents a novel hybrid particle‐grid method that tightly couples Lagrangian particle approach with Eulerian grid approach to simulate multi‐scale diffuse materials varying from disperse droplets to dissipating spray and their natural mixture and transition, originated from a violent (high‐speed) liquid stream. Despite the fact that Lagrangian particles are widely employed for representing individual droplets and Eulerian grid‐based method is ideal for volumetric spray modeling, using either one alone has encountered tremendous difficulties when effectively simulating droplet/spray mixture phenomena with high fidelity. To ameliorate, we propose a new hybrid model to tackle such challenges with many novel technical elements. At the geometric level, we employ the particle and density field to represent droplet and spray respectively, modeling their creation from liquid as well as their seamless transition. At the physical level, we introduce a drag force model to couple droplets and spray, and specifically, we employ Eulerian method to model the interaction among droplets and marry it with the widely‐used Lagrangian model. Moreover, we implement our entire hybrid model on CUDA to guarantee the interactive performance for high‐effective physics‐based graphics applications. The comprehensive experiments have shown that our hybrid approach takes advantages of both particle and grid methods, with convincing graphics effects for disperse droplets and spray simulation. |
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| AbstractList | This paper presents a novel hybrid particle‐grid method that tightly couples Lagrangian particle approach with Eulerian grid approach to simulate multi‐scale diffuse materials varying from disperse droplets to dissipating spray and their natural mixture and transition, originated from a violent (high‐speed) liquid stream. Despite the fact that Lagrangian particles are widely employed for representing individual droplets and Eulerian grid‐based method is ideal for volumetric spray modeling, using either one alone has encountered tremendous difficulties when effectively simulating droplet/spray mixture phenomena with high fidelity. To ameliorate, we propose a new hybrid model to tackle such challenges with many novel technical elements. At the geometric level, we employ the particle and density field to represent droplet and spray respectively, modeling their creation from liquid as well as their seamless transition. At the physical level, we introduce a drag force model to couple droplets and spray, and specifically, we employ Eulerian method to model the interaction among droplets and marry it with the widely‐used Lagrangian model. Moreover, we implement our entire hybrid model on CUDA to guarantee the interactive performance for high‐effective physics‐based graphics applications. The comprehensive experiments have shown that our hybrid approach takes advantages of both particle and grid methods, with convincing graphics effects for disperse droplets and spray simulation. |
| Author | Qin, Hong Yang, Lipeng Hao, Aimin Li, Shuai |
| Author_xml | – sequence: 1 givenname: Lipeng surname: Yang fullname: Yang, Lipeng organization: State Key Laboratory of Virtual Reality Technology and Systems, Beihang University, China – sequence: 2 givenname: Shuai surname: Li fullname: Li, Shuai organization: State Key Laboratory of Virtual Reality Technology and Systems, Beihang University, China – sequence: 3 givenname: Aimin surname: Hao fullname: Hao, Aimin organization: State Key Laboratory of Virtual Reality Technology and Systems, Beihang University, China – sequence: 4 givenname: Hong surname: Qin fullname: Qin, Hong email: qin@cs.stonybrook.edu organization: Stony Brook University, Stony Brook, USA |
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| CitedBy_id | crossref_primary_10_1016_j_gmod_2017_09_001 crossref_primary_10_1109_ACCESS_2021_3091726 crossref_primary_10_1007_s11390_018_1829_0 crossref_primary_10_1007_s00371_018_1569_8 crossref_primary_10_1007_s41095_023_0368_y crossref_primary_10_1111_cgf_13522 crossref_primary_10_1111_cgf_13523 crossref_primary_10_1109_TVCG_2021_3107597 crossref_primary_10_1145_3072959_3073651 crossref_primary_10_1016_j_gmod_2020_101061 crossref_primary_10_1002_cav_1901 crossref_primary_10_1002_cav_1741 crossref_primary_10_1145_3355089_3356537 crossref_primary_10_1002_cav_1984 |
| Cites_doi | 10.1109/TVCG.2012.87 10.1145/311535.311548 10.1145/1276377.1276437 10.1017/CBO9780511806728 10.1111/1467-8659.00686 10.1145/1073204.1073298 10.1145/566654.566645 10.1002/cav.300 10.1016/j.gmod.2008.04.002 10.1145/2614348.2614375 10.1145/2461912.2461918 10.1111/cgf.12324 10.1007/978-3-642-28145-7_10 10.1145/383259.383261 10.1002/fld.2254 10.1007/s00371-012-0697-9 10.1146/annurev.aa.30.090192.002551 10.1111/j.1467-8659.2009.01362.x 10.1145/2010324.1964976 10.1145/2508363.2508430 10.1109/TVCG.2008.37 10.1145/2159516.2159522 10.1111/j.1467-8659.2010.01832.x |
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| Copyright | 2014 The Author(s) Computer Graphics Forum © 2014 The Eurographics Association and John Wiley & Sons Ltd. Published by John Wiley & Sons Ltd. 2014 The Eurographics Association and John Wiley & Sons Ltd. |
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| References_xml | – reference: Cornelis J., Ihmsen M., Peer A., Teschner M.: IISPH-FLIP for incompressible fluids. In Computer Graphics Forum (2014), vol. 33, pp. 255-262. 2 – reference: Ihmsen M., Akinci N., Becker M., Teschner M.: A parallel SPH implementation on multi-core CPUs. Comput. Graph. Forum 30, 1 (2011), 99-112. 3 – reference: Nielsen M.B., Østerby O.: A two-continua approach to eulerian simulation of water spray. ACM Trans. Graph. 32, 4 (July 2013), 67:1-67:10. 1, 2, 5 – reference: Corrigan A., Camelli F.F., Löhner R., Wallin J.: Running unstructured grid-based CFD solvers on modern graphics hardware. International Journal for Numerical Methods in Fluids 66, 2 (2011), 221-229. 3 – reference: Ando R., Thurey N., Tsuruno R.: Preserving fluid sheets with adaptively sampled anisotropic particles. IEEE Transactions on Visualization and Computer Graphics 18, 8 (Aug 2012), 1202-1214. 2, 3, 4, 5 – reference: Harris M.: Fast fluid dynamics simulation on the gpu. GPU gems 1 (2004), 637-665. 3, 7 – reference: Yan H., Wang Z., He J., Chen X., Wang C., Peng Q.: Real-time fluid simulation with adaptive SPH. Computer Animation and Virtual Worlds 20, 2-3 (2009), 417-426. 2 – reference: Zhu Y., Bridson R.: Animating sand as a fluid. ACM Trans. Graph. 24, 3 (July 2005), 965-972. 2, 3 – reference: Boyd L., Bridson R.: MultiFLIP for energetic two-phase fluid simulation. ACM Trans. Graph. 31, 2 (Apr. 2012), 16:1-16:12. 2 – reference: Liu S., Wang Z., Gong Z., Peng Q.: Simulation of atmospheric binary mixtures based on two-fluid model. Graphical Models 70, 6 (2008), 117-124. 2 – reference: Solenthaler B., Gross M.: Two-scale particle simulation. ACM Trans. Graph. 30, 4 (Aug. 2011), 81:1-81:8. 2 – reference: Ihmsen M., Akinci N., Akinci G., Teschner M.: Unified spray, foam and air bubbles for particle-based fluids. Vis. Comput. 28, 6-8 (June 2012), 669-677. 1, 2, 9 – reference: Monaghan J.J.: Smoothed particle hydrodynamics. Annual Review of Astronomy and Astrophysics 30, 1 (1992), 543-574. 2 – reference: Sirignano W.A.: Fluid dynamics and transport of droplets and sprays. Cambridge University Press, 2010. 4 – reference: Adams B., Pauly M., Keiser R., Guibas L.J.: Adaptively sampled particle fluids. ACM Trans. Graph. 26, 3 (July 2007), 481-487. 2 – reference: Gerszewski D., Bargteil A.W.: Physics-based animation of large-scale splashing liquids. ACM Trans. Graph. 32, 6 (Nov. 2013), 185:1-185:6. 2 – reference: Krog Ø. E., Elster A.C.: Fast GPU-based fluid simulations using SPH. In Applied Parallel and Scientific Computing, vol. 7134. 2012, pp. 98-109. 3 – reference: Losasso F., Talton J., Kwatra N., Fedkiw R.: Two-way coupled SPH and particle level set fluid simulation. IEEE Transactions on Visualization and Computer Graphics 14, 4 (July 2008), 797-804. 2, 3 – reference: Mihalef V., Metaxas D., Sussman M.: Simulation of two-phase flow with sub-scale droplet and bubble effects. Comput. Graph. Forum 28, 2 (2009), 229-238. 1, 2, 4, 5, 9 – reference: Enright D., Marschner S., Fedkiw R.: Animation and rendering of complex water surfaces. ACM Trans. Graph. 21, 3 (July 2002), 736-744. 2 – reference: Takahashi T., Fujii H., Kunimatsu A., Hiwada K., Saito T., Tanaka K., Ueki H.: Realistic animation of fluid with splash and foam. Comput. Graph. Forum 22, 3 (2003), 391-400. 1, 2, 3, 9 – volume: 66 start-page: 221 year: 2011 end-page: 229 article-title: Running unstructured grid‐based CFD solvers on modern graphics hardware publication-title: International Journal for Numerical Methods in Fluids – start-page: 55 year: 2010 end-page: 64 – volume: 21 start-page: 736 year: 2002 end-page: 744 article-title: Animation and rendering of complex water surfaces publication-title: ACM Trans. Graph – year: 2007 – volume: 20 start-page: 2 year: 2009 end-page: 3 article-title: Real‐time fluid simulation with adaptive SPH publication-title: Computer Animation and Virtual Worlds – volume: 24 start-page: 965 year: 2005 end-page: 972 article-title: Animating sand as a fluid publication-title: ACM Trans. Graph – volume: 32 start-page: 6 year: 2013 article-title: Physics‐based animation of large‐scale splashing liquids publication-title: ACM Trans. Graph – volume: 14 start-page: 797 year: 2008 end-page: 804 article-title: Two‐way coupled SPH and particle level set fluid simulation publication-title: IEEE Transactions on Visualization and Computer Graphics – volume: 1 start-page: 637 year: 2004 end-page: 665 article-title: Fast fluid dynamics simulation on the gpu publication-title: GPU gems – start-page: 157 year: 2006 end-page: 164 – start-page: 121 year: 1999 end-page: 128 – start-page: 23 year: 2001 end-page: 30 – volume: 70 start-page: 117 year: 2008 end-page: 124 article-title: Simulation of atmospheric binary mixtures based on two‐fluid model publication-title: Graphical Models – volume: 32 start-page: 4 year: 2013 article-title: A two‐continua approach to eulerian simulation of water spray publication-title: ACM Trans. Graph – volume: 31 start-page: 2 year: 2012 article-title: MultiFLIP for energetic two‐phase fluid simulation publication-title: ACM Trans. Graph – year: 2010 – volume: 30 start-page: 543 year: 1992 end-page: 574 article-title: Smoothed particle hydrodynamics publication-title: Annual Review of Astronomy and Astrophysics – start-page: 21 year: 2014 end-page: 42 – volume: 28 start-page: 6 year: 2012 end-page: 8 article-title: Unified spray, foam and air bubbles for particle‐based fluids publication-title: Vis. Comput – volume: 28 start-page: 229 year: 2009 end-page: 238 article-title: Simulation of two‐phase flow with sub‐scale droplet and bubble effects publication-title: Comput. Graph. Forum – volume: 18 start-page: 1202 year: 2012 end-page: 1214 article-title: Preserving fluid sheets with adaptively sampled anisotropic particles publication-title: IEEE Transactions on Visualization and Computer Graphics – year: 2006 – volume: 22 start-page: 391 year: 2003 end-page: 400 article-title: Realistic animation of fluid with splash and foam publication-title: Comput. Graph. Forum – volume: 30 start-page: 99 year: 2011 end-page: 112 article-title: A parallel SPH implementation on multi‐core CPUs publication-title: Comput. Graph. Forum – start-page: 335 year: 2006 end-page: 344 – start-page: 440 year: 2003 end-page: 444 – volume: 7134 start-page: 98 year: 2012 end-page: 109 article-title: Fast GPU‐based fluid simulations using SPH publication-title: Applied Parallel and Scientific Computing – start-page: 154 year: 2003 end-page: 159 – volume: 33 start-page: 255 year: 2014 end-page: 262 article-title: IISPH‐FLIP for incompressible fluids publication-title: Computer Graphics Forum – volume: 26 start-page: 481 year: 2007 end-page: 487 article-title: Adaptively sampled particle fluids publication-title: ACM Trans. Graph – start-page: 197 year: 2010 end-page: 206 – start-page: 63 year: 2007 end-page: 70 – start-page: 405 year: 2002 end-page: 410 – volume: 30 start-page: 4 year: 2011 article-title: Two‐scale particle simulation publication-title: ACM Trans. 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| SubjectTerms | Analysis Categories and Subject Descriptors (according to ACM CCS) Computer graphics Eulers equations I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling-Physically based modeling Lagrange multiplier Studies |
| Title | Hybrid Particle-grid Modeling for Multi-scale Droplet/Spray Simulation |
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| Volume | 33 |
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