A game semantics for disjunctive logic programming
Denotational semantics of logic programming and its extensions (by allowing negation, disjunctions, or both) have been studied thoroughly for many years. In 1998, a game semantics was given to definite logic programs by Di Cosmo, Loddo, and Nicolet, and a few years later it was extended to deal with...
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| Published in: | Annals of pure and applied logic Vol. 164; no. 11; pp. 1144 - 1175 |
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| Main Author: | |
| Format: | Journal Article |
| Language: | English |
| Published: |
Elsevier B.V
01.11.2013
Elsevier Masson |
| Subjects: | |
| ISSN: | 0168-0072 |
| Online Access: | Get full text |
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| Summary: | Denotational semantics of logic programming and its extensions (by allowing negation, disjunctions, or both) have been studied thoroughly for many years. In 1998, a game semantics was given to definite logic programs by Di Cosmo, Loddo, and Nicolet, and a few years later it was extended to deal with negation by Rondogiannis and Wadge. Both approaches were proven equivalent to the traditional semantics. In this paper we define a game semantics for disjunctive logic programs and prove soundness and completeness with respect to the minimal model semantics of Minker. The overall development has been influenced by the games studied for PCF and functional programming in general, in the styles of Abramsky–Jagadeesan–Malacaria and Hyland–Ong–Nickau. |
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| ISSN: | 0168-0072 |
| DOI: | 10.1016/j.apal.2013.05.008 |