Experiencing enjoyment in visual programming tasks promotes self‐efficacy and reduces the gender gap
Secondary school students (N = 269) participated in a daylong visual programming course held in a stimulating environment for start‐up enterprises. The tasks were application‐oriented and partly creative. For example, a wearable device with light‐emitting diodes, (ie, LEDs) could be applied to a T‐s...
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| Veröffentlicht in: | British journal of educational technology Jg. 56; H. 3; S. 1231 - 1247 |
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| Hauptverfasser: | , , |
| Format: | Journal Article |
| Sprache: | Englisch |
| Veröffentlicht: |
Coventry
Blackwell Publishing Ltd
01.05.2025
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| Schlagworte: | |
| ISSN: | 0007-1013, 1467-8535 |
| Online-Zugang: | Volltext |
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