Experiencing enjoyment in visual programming tasks promotes self‐efficacy and reduces the gender gap

Secondary school students (N = 269) participated in a daylong visual programming course held in a stimulating environment for start‐up enterprises. The tasks were application‐oriented and partly creative. For example, a wearable device with light‐emitting diodes, (ie, LEDs) could be applied to a T‐s...

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Veröffentlicht in:British journal of educational technology Jg. 56; H. 3; S. 1231 - 1247
Hauptverfasser: Smit, Robbert, Schmid, Rahel, Robin, Nicolas
Format: Journal Article
Sprache:Englisch
Veröffentlicht: Coventry Blackwell Publishing Ltd 01.05.2025
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ISSN:0007-1013, 1467-8535
Online-Zugang:Volltext
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