Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?
Since its introduction, 3D Gaussian Splatting (3DGS) has become an important reference method for learning 3D representations of a captured scene, allowing real‐time novel‐view synthesis with high visual quality and fast training times. Neural Radiance Fields (NeRFs), which preceded 3DGS, are based...
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| Published in: | Computer graphics forum Vol. 44; no. 2 |
|---|---|
| Main Authors: | , , , , |
| Format: | Journal Article |
| Language: | English |
| Published: |
Oxford
Blackwell Publishing Ltd
01.05.2025
Wiley |
| Subjects: | |
| ISSN: | 0167-7055, 1467-8659 |
| Online Access: | Get full text |
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