Using computer vision in the gameplay of educational computer games
This article discusses the use of computer vision elements in an educational game developed with the Unity3D game engine. The game is aimed at teaching and developing the skills of students in mathematics, physics, programming. For the development of educational games, it is necessary to completely...
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| Published in: | Journal of physics. Conference series Vol. 1989; no. 1; pp. 12011 - 12016 |
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| Main Authors: | , |
| Format: | Journal Article |
| Language: | English |
| Published: |
Bristol
IOP Publishing
01.08.2021
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| Subjects: | |
| ISSN: | 1742-6588, 1742-6596 |
| Online Access: | Get full text |
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| Abstract | This article discusses the use of computer vision elements in an educational game developed with the Unity3D game engine. The game is aimed at teaching and developing the skills of students in mathematics, physics, programming. For the development of educational games, it is necessary to completely change the approach to their development. We assume that the introduction of modern technologies, namely computer vision and microcontrollers, will attract students to the study of technology. This paper examines the possibility of introducing computer vision into the gameplay in real time. We propose to use image segmentation based on the oriented gradient histogram functions. We achieve 98 % accuracy using support vector machines for classification |
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| AbstractList | This article discusses the use of computer vision elements in an educational game developed with the Unity3D game engine. The game is aimed at teaching and developing the skills of students in mathematics, physics, programming. For the development of educational games, it is necessary to completely change the approach to their development. We assume that the introduction of modern technologies, namely computer vision and microcontrollers, will attract students to the study of technology. This paper examines the possibility of introducing computer vision into the gameplay in real time. We propose to use image segmentation based on the oriented gradient histogram functions. We achieve 98 % accuracy using support vector machines for classification |
| Author | Chursin, G Semenov, M |
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| Cites_doi | 10.1016/j.compedu.2014.01.007 10.1016/j.jvcir.2019.05.007 10.5120/20084-2026 |
| ContentType | Journal Article |
| Copyright | Published under licence by IOP Publishing Ltd 2021. This work is published under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. |
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| DOI | 10.1088/1742-6596/1989/1/012011 |
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| References | JPCS_1989_1_012011bib1 Dalal (JPCS_1989_1_012011bib8) 2005 Fitri (JPCS_1989_1_012011bib2) 2021; 3 Chursin (JPCS_1989_1_012011bib12) 2020; 1611 Xu (JPCS_1989_1_012011bib5) 2019; 62 Freeman (JPCS_1989_1_012011bib9) 1995 Homer (JPCS_1989_1_012011bib4) 2014; 74 Yadav (JPCS_1989_1_012011bib11) 2015; 19 Manesis (JPCS_1989_1_012011bib3) 2020; 6 Semenov (JPCS_1989_1_012011bib6) 2020; 23 Žemgulys (JPCS_1989_1_012011bib7) 2018; 130 Naveenkumar (JPCS_1989_1_012011bib10) 2015; 15 |
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| SubjectTerms | Computer & video games Computer vision Education Games Histograms Image segmentation Microcontrollers Students Support vector machines |
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| Title | Using computer vision in the gameplay of educational computer games |
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