On the Vertex-oriented Triangle Propagation (VTP) Algorithm: Parallelization and Approximation
Computing geodesic distances on polyhedral surfaces is a fundamental problem in digital geometry processing and computer-aided design. Most of the existing exact algorithms partition mesh edges into intervals, called windows, and propagate one window at a time. The state-of-the-art, Vertex-oriented...
Saved in:
| Published in: | Computer aided design Vol. 130; p. 102943 |
|---|---|
| Main Authors: | , , , , |
| Format: | Journal Article |
| Language: | English |
| Published: |
Amsterdam
Elsevier Ltd
01.01.2021
Elsevier BV |
| Subjects: | |
| ISSN: | 0010-4485, 1879-2685 |
| Online Access: | Get full text |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Be the first to leave a comment!