On the Vertex-oriented Triangle Propagation (VTP) Algorithm: Parallelization and Approximation

Computing geodesic distances on polyhedral surfaces is a fundamental problem in digital geometry processing and computer-aided design. Most of the existing exact algorithms partition mesh edges into intervals, called windows, and propagate one window at a time. The state-of-the-art, Vertex-oriented...

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Bibliographic Details
Published in:Computer aided design Vol. 130; p. 102943
Main Authors: Du, Jie, He, Ying, Fang, Zheng, Meng, Wenlong, Xin, Shi-Qing
Format: Journal Article
Language:English
Published: Amsterdam Elsevier Ltd 01.01.2021
Elsevier BV
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ISSN:0010-4485, 1879-2685
Online Access:Get full text
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