Designing and evaluating a high interactive augmented reality system for programming learning
Programming plays a pivotal role in Science, Technology, Engineering, and Mathematics (STEM) education. However, programming concepts and syntax are extremely abstract. We developed an augmented reality (AR)-based learning system to make programming concepts tangible. Specifically, we adopted a high...
Gespeichert in:
| Veröffentlicht in: | Computers in human behavior Jg. 132; S. 107245 |
|---|---|
| Hauptverfasser: | , |
| Format: | Journal Article |
| Sprache: | Englisch |
| Veröffentlicht: |
Elmsford
Elsevier Ltd
01.07.2022
Elsevier Science Ltd |
| Schlagworte: | |
| ISSN: | 0747-5632, 1873-7692 |
| Online-Zugang: | Volltext |
| Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
| Abstract | Programming plays a pivotal role in Science, Technology, Engineering, and Mathematics (STEM) education. However, programming concepts and syntax are extremely abstract. We developed an augmented reality (AR)-based learning system to make programming concepts tangible. Specifically, we adopted a high interactive AR mode that allows students to freely assemble puzzle cards to compare various 3D animated programming results. This study adopted a quasi-experimental design and recruited 98 fifth graders as participants. Three groups, named the high interactive AR, low interactive AR, and the traditional learning (control) groups, were formed. The results revealed that the AR-based instruction, especially the high interactive AR mode, helped the students improve their programming achievements, gain higher learning motivation, reduce their cognitive load, and acquire a high degree of technology acceptance. The interview data mainly showed that the students in the high interactive group attained more positive experiences of assembling puzzle cards to learn programming. Our study suggests that using AR technology alone did not facilitate learning motivation, although it did produce better programming achievements compared to the traditional learning. A high interactive design such as “puzzle cards” is vital for arousing higher motivation, which can in turn facilitate a more in-depth understanding of programming logic.
[Display omitted]
•A special “puzzle card” AR system was applied to observe the dynamics of programming logic.•Students' logic performance was better in AR mode than in traditional instruction.•High and low interactive AR had high technology acceptance and low cognitive load.•Students' learning motivation was better for high than for low interactive AR mode.•High interactive AR allows for a more comprehensive exploration of concepts. |
|---|---|
| AbstractList | Programming plays a pivotal role in Science, Technology, Engineering, and Mathematics (STEM) education. However, programming concepts and syntax are extremely abstract. We developed an augmented reality (AR)-based learning system to make programming concepts tangible. Specifically, we adopted a high interactive AR mode that allows students to freely assemble puzzle cards to compare various 3D animated programming results. This study adopted a quasi-experimental design and recruited 98 fifth graders as participants. Three groups, named the high interactive AR, low interactive AR, and the traditional learning (control) groups, were formed. The results revealed that the AR-based instruction, especially the high interactive AR mode, helped the students improve their programming achievements, gain higher learning motivation, reduce their cognitive load, and acquire a high degree of technology acceptance. The interview data mainly showed that the students in the high interactive group attained more positive experiences of assembling puzzle cards to learn programming. Our study suggests that using AR technology alone did not facilitate learning motivation, although it did produce better programming achievements compared to the traditional learning. A high interactive design such as “puzzle cards” is vital for arousing higher motivation, which can in turn facilitate a more in-depth understanding of programming logic.
[Display omitted]
•A special “puzzle card” AR system was applied to observe the dynamics of programming logic.•Students' logic performance was better in AR mode than in traditional instruction.•High and low interactive AR had high technology acceptance and low cognitive load.•Students' learning motivation was better for high than for low interactive AR mode.•High interactive AR allows for a more comprehensive exploration of concepts. Programming plays a pivotal role in Science, Technology, Engineering, and Mathematics (STEM) education. However, programming concepts and syntax are extremely abstract. We developed an augmented reality (AR)-based learning system to make programming concepts tangible. Specifically, we adopted a high interactive AR mode that allows students to freely assemble puzzle cards to compare various 3D animated programming results. This study adopted a quasi-experimental design and recruited 98 fifth graders as participants. Three groups, named the high interactive AR, low interactive AR, and the traditional learning (control) groups, were formed. The results revealed that the AR-based instruction, especially the high interactive AR mode, helped the students improve their programming achievements, gain higher learning motivation, reduce their cognitive load, and acquire a high degree of technology acceptance. The interview data mainly showed that the students in the high interactive group attained more positive experiences of assembling puzzle cards to learn programming. Our study suggests that using AR technology alone did not facilitate learning motivation, although it did produce better programming achievements compared to the traditional learning. A high interactive design such as "puzzle cards" is vital for arousing higher motivation, which can in turn facilitate a more in-depth understanding of programming logic. |
| ArticleNumber | 107245 |
| Author | Yi-Ming Kao, Gloria Ruan, Cheng-An |
| Author_xml | – sequence: 1 givenname: Gloria orcidid: 0000-0003-1733-5264 surname: Yi-Ming Kao fullname: Yi-Ming Kao, Gloria email: gloriakao@gmail.com – sequence: 2 givenname: Cheng-An surname: Ruan fullname: Ruan, Cheng-An |
| BookMark | eNp9kEtLxDAUhYOM4Iz6A9wFXHdMk6ZpcSW-QXDjVkKa3nQytKkmmYH596bWlYvhLi4HzncfZ4UWbnSA0FVO1jnJy5vtWm-aNSWUJi1owU_QMq8Ey0RZ0wVaElGIjJeMnqFVCFtCCOekXKLPBwi2c9Z1WLkWw171OxV_Jd7YboOti-CVjnYPWO26AZJusQfV23jA4RAiDNiMHn_5sfNqGCa2B-WnmRfo1Kg-wOVfP0cfT48f9y_Z2_vz6_3dW6YZ5TFTgjSFapQBMKKpWl3VWje1alpmDC0IY7WipMiFoVxAU1Yt47TWUzHTanaOruex6YbvHYQot-POu7RR0pIzXtE6r5JLzC7txxA8GKltTL-OLnple5kTOUUptzJFKaco5RxlIvN_5Je3g_KHo8ztzED6e2_By6AtOA2t9aCjbEd7hP4BXK2QIw |
| CitedBy_id | crossref_primary_10_1007_s11423_024_10385_7 crossref_primary_10_1007_s43546_025_00915_7 crossref_primary_10_1155_2022_9579766 crossref_primary_10_3390_informatics11010005 crossref_primary_10_47134_ijsl_v5i1_346 crossref_primary_10_1007_s10639_023_12157_x crossref_primary_10_1080_10447318_2024_2443534 crossref_primary_10_1007_s11042_024_20346_0 crossref_primary_10_1080_10447318_2024_2436043 crossref_primary_10_1002_cae_22628 crossref_primary_10_1080_10494820_2022_2150220 crossref_primary_10_2478_amns_2024_1294 crossref_primary_10_1057_s41599_023_02303_8 crossref_primary_10_1186_s40561_023_00228_y crossref_primary_10_1080_0020739X_2025_2530957 crossref_primary_10_1007_s10639_024_12641_y crossref_primary_10_30935_cedtech_15160 crossref_primary_10_3390_app122211356 crossref_primary_10_3389_feduc_2024_1410163 crossref_primary_10_3390_app142210468 crossref_primary_10_3390_jtaer20030186 crossref_primary_10_1016_j_chb_2023_107963 crossref_primary_10_3390_info15040191 crossref_primary_10_2478_amns_2024_0874 crossref_primary_10_3389_feduc_2025_1503996 crossref_primary_10_1111_jcal_13093 |
| Cites_doi | 10.1007/s10643-019-00999-5 10.3390/sym9070113 10.1016/j.compedu.2013.02.017 10.1016/j.ijinfomgt.2018.03.004 10.1016/j.compedu.2013.09.004 10.1177/0735633120930235 10.1016/j.compedu.2014.06.008 10.1016/j.compedu.2014.01.003 10.1016/j.compedu.2014.07.013 10.14742/ajet.3671 10.1016/j.chb.2019.01.035 10.1037/0022-0663.84.4.429 10.1177/000494410304700107 10.1162/pres.1997.6.4.355 10.1088/1361-6552/ab2bcf 10.1007/s11042-020-09202-z 10.1002/cae.22306 10.1016/j.iheduc.2009.02.001 10.1186/s40594-021-00295-y 10.1007/s00779-013-0747-y 10.1023/A:1022193728205 10.1145/572139.572181 10.1016/j.compedu.2012.12.015 10.1080/13504622.2014.911247 10.1016/0959-4752(94)90003-5 10.1016/j.compedu.2012.03.001 10.1111/j.1467-8535.2012.01302.x 10.1016/j.compedu.2013.07.008 10.1007/s10639-019-09925-z 10.1016/j.compedu.2014.05.006 10.1016/j.tsc.2018.09.001 10.1016/j.learninstruc.2013.12.001 10.1007/s10956-012-9405-9 10.1016/j.ijcci.2021.100335 10.20870/IJVR.2010.9.2.2767 10.1109/ACCESS.2020.2977679 10.1016/j.chb.2020.106316 10.1016/S0378-7206(01)00143-4 10.1145/1592761.1592779 10.1016/j.compedu.2018.06.007 10.1016/j.edurev.2019.04.001 10.1016/j.compedu.2018.05.002 10.1111/bjet.12716 10.1016/j.ijhcs.2016.09.014 10.1177/0735633117738537 10.1111/jcal.12008 10.1177/0735633116689789 10.1016/j.compedu.2013.12.013 10.1016/j.compedu.2010.12.002 10.2190/EC.51.2.c 10.1016/j.compedu.2013.09.022 10.1207/S15326985EP3801_6 10.1080/10494820.2014.982131 10.1177/0735633117706109 10.1016/j.compedu.2013.02.014 10.2307/249008 10.1207/s15516709cog1202_4 10.1016/j.chb.2018.11.038 10.1016/j.chb.2013.07.044 10.1007/978-3-030-05532-5_24 10.1016/j.compedu.2010.07.004 10.25304/rlt.v28.2340 |
| ContentType | Journal Article |
| Copyright | 2022 Elsevier Ltd Copyright Elsevier Science Ltd. Jul 2022 |
| Copyright_xml | – notice: 2022 Elsevier Ltd – notice: Copyright Elsevier Science Ltd. Jul 2022 |
| DBID | AAYXX CITATION 7SC 8FD JQ2 L7M L~C L~D |
| DOI | 10.1016/j.chb.2022.107245 |
| DatabaseName | CrossRef Computer and Information Systems Abstracts Technology Research Database ProQuest Computer Science Collection Advanced Technologies Database with Aerospace Computer and Information Systems Abstracts Academic Computer and Information Systems Abstracts Professional |
| DatabaseTitle | CrossRef Computer and Information Systems Abstracts Technology Research Database Computer and Information Systems Abstracts – Academic Advanced Technologies Database with Aerospace ProQuest Computer Science Collection Computer and Information Systems Abstracts Professional |
| DatabaseTitleList | Computer and Information Systems Abstracts |
| DeliveryMethod | fulltext_linktorsrc |
| Discipline | Psychology Computer Science |
| EISSN | 1873-7692 |
| ExternalDocumentID | 10_1016_j_chb_2022_107245 S074756322200067X |
| GroupedDBID | --K --M -~X .DC .~1 0R~ 186 1B1 1RT 1~. 1~5 29F 4.4 457 4G. 53G 5GY 5VS 6J9 7-5 71M 8P~ 9JN 9JO AABNK AACTN AADFP AAEDT AAEDW AAFJI AAGJA AAGUQ AAIAV AAIKJ AAKOC AALRI AAOAW AAQFI AAQXK AAXUO AAYFN ABBOA ABFNM ABFRF ABIVO ABJNI ABMAC ABMMH ABOYX ABXDB ABYKQ ACDAQ ACGFO ACGFS ACHQT ACNNM ACRLP ACXNI ACZNC ADBBV ADEZE ADHUB ADJOM ADMUD AEBSH AEFWE AEKER AFFNX AFKWA AFTJW AFYLN AGHFR AGUBO AGYEJ AHHHB AHZHX AIALX AIEXJ AIKHN AITUG AJBFU AJOXV AKYCK ALMA_UNASSIGNED_HOLDINGS AMFUW AMRAJ AOMHK AOUOD ASPBG AVARZ AVWKF AXJTR AZFZN BKOJK BLXMC CS3 DU5 EBS EFJIC EFLBG EJD EO8 EO9 EP2 EP3 F5P FA8 FDB FEDTE FGOYB FIRID FNPLU FYGXN G-2 G-Q GBLVA GBOLZ HF~ HLZ HMW HVGLF HZ~ H~9 IHE J1W KOM LG9 LPU M3V M41 MO0 N9A NHB O-L O9- OAUVE OKEIE OZT P-8 P-9 P2P PC. PRBVW Q38 R2- RIG ROL RPZ RXW SBC SCC SDF SDG SDP SES SEW SPC SPCBC SPS SSB SSO SSV SSY SSZ T5K TAE UMD UNMZH WUQ XPP XSW ZCA ~G- 9DU AATTM AAXKI AAYWO AAYXX ABWVN ACLOT ACRPL ACVFH ADCNI ADNMO AEIPS AEUPX AFJKZ AFPUW AGQPQ AIGII AIIUN AKBMS AKRWK AKYEP ANKPU APXCP CITATION EFKBS ~HD 7SC 8FD AGCQF JQ2 L7M L~C L~D |
| ID | FETCH-LOGICAL-c325t-a70b4abafeef7b8dc89ccb9abd3ff240339a20417f257eb68d3529c9c9c3fdc3 |
| ISICitedReferencesCount | 36 |
| ISICitedReferencesURI | http://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=Summon&SrcAuth=ProQuest&DestLinkType=CitingArticles&DestApp=WOS_CPL&KeyUT=000776073700012&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D |
| ISSN | 0747-5632 |
| IngestDate | Wed Aug 13 04:43:47 EDT 2025 Sat Nov 29 07:19:35 EST 2025 Tue Nov 18 22:38:39 EST 2025 Fri Feb 23 02:41:05 EST 2024 |
| IsPeerReviewed | true |
| IsScholarly | true |
| Keywords | Programming education Augmented reality Improving classroom teaching STEM |
| Language | English |
| LinkModel | OpenURL |
| MergedId | FETCHMERGED-LOGICAL-c325t-a70b4abafeef7b8dc89ccb9abd3ff240339a20417f257eb68d3529c9c9c3fdc3 |
| Notes | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 14 |
| ORCID | 0000-0003-1733-5264 |
| PQID | 2653582918 |
| PQPubID | 2038346 |
| ParticipantIDs | proquest_journals_2653582918 crossref_citationtrail_10_1016_j_chb_2022_107245 crossref_primary_10_1016_j_chb_2022_107245 elsevier_sciencedirect_doi_10_1016_j_chb_2022_107245 |
| PublicationCentury | 2000 |
| PublicationDate | July 2022 2022-07-00 20220701 |
| PublicationDateYYYYMMDD | 2022-07-01 |
| PublicationDate_xml | – month: 07 year: 2022 text: July 2022 |
| PublicationDecade | 2020 |
| PublicationPlace | Elmsford |
| PublicationPlace_xml | – name: Elmsford |
| PublicationTitle | Computers in human behavior |
| PublicationYear | 2022 |
| Publisher | Elsevier Ltd Elsevier Science Ltd |
| Publisher_xml | – name: Elsevier Ltd – name: Elsevier Science Ltd |
| References | Johnson, Adams Becker, Estrada, Martín (bib38) 2013 van Krevelen, Poelman (bib43) 2010; 9 Teng, Chen, Chen (bib80) 2018; 56 Sırakaya, Alsancak Sırakaya (bib71) 2020 Garner (bib26) 2002 Mayer, Moreno (bib59) 2003; 38 Ericsson (bib24) 2002 Sweller (bib75) 1988; 12 Lin, Chen (bib48) 2017; 9 Hwang, Yang, Wang (bib34) 2013; 69 Resnick, Maloney, Monroy-Hernández, Rusk, Eastmond, Brennan, Kafai (bib66) 2009; 52 Zhang, Sung, Hou, Chang (bib92) 2014; 73 Martin (bib55) 2003; 47 Salleh, Shukur, Judi (bib67) 2018; 118 Artino, Stephens (bib2) 2009; 12 Chang, Chang, Hou, Sung, Chao, Lee (bib11) 2014; 71 Sweller, Ayres, Kalyuga (bib77) 2011 Cheng, Tsai (bib15) 2013; 22 Kuo, Tseng, Yang (bib44) 2019; 31 Bujak, Radu, Catrambone, MacIntyre, Zheng, Golubski (bib7) 2013; 68 Hadjerrouit (bib31) 2008; 7 Leppink, Paas, van Gog, van der Vleuten, van Merriënboer (bib47) 2014; 30 Thees, Kapp, Strzys, Beil, Lukowicz, Kuhn (bib81) 2020; 108 Bressler, Bodzin (bib5) 2013; 29 Martin (bib56) 2013 Azuma (bib3) 1997; 6 MacLaurin (bib54) 2011, January Carnevale, Smith, Melton (bib9) 2011 Chang, Chung, Huang (bib12) 2016; 24 Ibáñez, Di Serio, Villarán, Delgado-Kloos (bib36) 2014; 71 Aguayo, Cochrane, Narayan (bib1) 2017; 33 Hughes, Evason, Nadarajah, Leisemann (bib32) 2019; 54 Chang (bib10) 2014; 51 Bursali, Yilmaz (bib8) 2019; 95 Cheng (bib14) 2017; 33 Wagner, Schmalstieg (bib86) 2007 Urbano, de Fátima Chouzal, Restivo (bib85) 2020; 28 Radu (bib63) 2014; 18 Lai, Chen, Lee (bib45) 2019; 50 Lin, Chen (bib49) 2020; 8 Perla, Gupta, Hebbalaguppe, Hassan (bib62) 2016, September Davis (bib23) 1989; 13 Karambakhsh, Kamel, Sheng, Li, Yang, Feng (bib40) 2019; 45 Liu, Tsai (bib51) 2013; 44 Furió, González-Gancedo, Juan, Seguí, Costa (bib25) 2013; 64 Chen, Tsai (bib16) 2012; 59 Theodoropoulos, Lepouras (bib82) 2021; 30 Dann, Cooper, Pausch (bib22) 2006 Sheu, Chen (bib70) 2014; 78 Kidd, Crompton (bib41) 2016 Sweller, van Merrienboer, Paas (bib78) 1998; 10 Wojciechowski, Cellary (bib90) 2013; 68 Tan, Lee (bib79) 2017 Ibáñez, Delgado-Kloos (bib35) 2018; 123 McCracken, Almstrum, Diaz, Guzdial, Hagan, Kolikant (bib60) 2001; 33 Paas (bib61) 1992; 84 Yan (bib91) 2009 Tobar-Muñoz, Baldiris, Fabregat (bib83) 2017; 55 Chuter (bib19) 2020, February 10 Ibili, Resnyansky, Billinghurst (bib37) 2019; 24 Brito, de Sá-Soares (bib6) 2014; 30 Chu, Hwang, Tsai, Tseng (bib18) 2010; 55 Smolinsky, Marx, Olafsson, Ma (bib72) 2020; 58 Sweller (bib76) 1994; 4 Radu, Schneider (bib64) 2019 Wang, Chi (bib87) 2012 Luo, So, Wan, Li (bib53) 2021; 8 Sanders (bib68) 2009; 68 Matthew (bib58) 2020; 28 Sommerauer, Müller (bib73) 2014; 79 Garzon, Acevedo (bib27) 2019; 27 Hwang, Chang (bib33) 2011; 56 Corral, Balcells, Estévez, Moreno, Ramos (bib21) 2014; 73 Gutierrez, Fernandez (bib30) 2014; 30 Cohen (bib20) 1988 Bandura (bib4) 1997 Wang, Hwang, Liang, Wang (bib88) 2017; 20 Georgiou, Kyza (bib28) 2017; 98 Mason, Cooper (bib57) 2012; 123 Redondo, Cózar-Gutiérrez, González-Calero, Ruiz (bib65) 2020; 48 Kao, Ruan (bib39) 2014, December Kim, Yuan, Kim, Doshi, Thai, Hill, Melias (bib42) 2019; 56 Legris, Ingham, Collerette (bib46) 2003; 40 Gómez Rios, Paredes Velasco (bib29) 2019; 895 Chiang, Yang, Hwang (bib17) 2014; 78 Liou, Yang, Chen, Tarng (bib50) 2017; 20 Chang, Hwang (bib13) 2018; 125 Tsai (bib84) 2019; 95 Lu, Liu (bib52) 2015; 21 Schez-Sobrino, Vallejo, Glez-Morcillo (bib69) 2020; 79 Redondo (10.1016/j.chb.2022.107245_bib65) 2020; 48 Teng (10.1016/j.chb.2022.107245_bib80) 2018; 56 Artino (10.1016/j.chb.2022.107245_bib2) 2009; 12 Sweller (10.1016/j.chb.2022.107245_bib76) 1994; 4 Martin (10.1016/j.chb.2022.107245_bib55) 2003; 47 Kidd (10.1016/j.chb.2022.107245_bib41) 2016 Radu (10.1016/j.chb.2022.107245_bib64) 2019 Chuter (10.1016/j.chb.2022.107245_bib19) 2020 Bursali (10.1016/j.chb.2022.107245_bib8) 2019; 95 Theodoropoulos (10.1016/j.chb.2022.107245_bib82) 2021; 30 Bujak (10.1016/j.chb.2022.107245_bib7) 2013; 68 Martin (10.1016/j.chb.2022.107245_bib56) 2013 Luo (10.1016/j.chb.2022.107245_bib53) 2021; 8 Aguayo (10.1016/j.chb.2022.107245_bib1) 2017; 33 Salleh (10.1016/j.chb.2022.107245_bib67) 2018; 118 Chu (10.1016/j.chb.2022.107245_bib18) 2010; 55 Georgiou (10.1016/j.chb.2022.107245_bib28) 2017; 98 Corral (10.1016/j.chb.2022.107245_bib21) 2014; 73 Ibáñez (10.1016/j.chb.2022.107245_bib35) 2018; 123 McCracken (10.1016/j.chb.2022.107245_bib60) 2001; 33 Bressler (10.1016/j.chb.2022.107245_bib5) 2013; 29 Sanders (10.1016/j.chb.2022.107245_bib68) 2009; 68 Carnevale (10.1016/j.chb.2022.107245_bib9) 2011 Furió (10.1016/j.chb.2022.107245_bib25) 2013; 64 Schez-Sobrino (10.1016/j.chb.2022.107245_bib69) 2020; 79 Sommerauer (10.1016/j.chb.2022.107245_bib73) 2014; 79 Cheng (10.1016/j.chb.2022.107245_bib14) 2017; 33 MacLaurin (10.1016/j.chb.2022.107245_bib54) 2011 Lu (10.1016/j.chb.2022.107245_bib52) 2015; 21 Chang (10.1016/j.chb.2022.107245_bib13) 2018; 125 Sırakaya (10.1016/j.chb.2022.107245_bib71) 2020 Legris (10.1016/j.chb.2022.107245_bib46) 2003; 40 Sweller (10.1016/j.chb.2022.107245_bib75) 1988; 12 Azuma (10.1016/j.chb.2022.107245_bib3) 1997; 6 Resnick (10.1016/j.chb.2022.107245_bib66) 2009; 52 Kuo (10.1016/j.chb.2022.107245_bib44) 2019; 31 Karambakhsh (10.1016/j.chb.2022.107245_bib40) 2019; 45 Lai (10.1016/j.chb.2022.107245_bib45) 2019; 50 Paas (10.1016/j.chb.2022.107245_bib61) 1992; 84 Tsai (10.1016/j.chb.2022.107245_bib84) 2019; 95 Johnson (10.1016/j.chb.2022.107245_bib38) 2013 Chiang (10.1016/j.chb.2022.107245_bib17) 2014; 78 Zhang (10.1016/j.chb.2022.107245_bib92) 2014; 73 Tan (10.1016/j.chb.2022.107245_bib79) 2017 Hwang (10.1016/j.chb.2022.107245_bib34) 2013; 69 Liu (10.1016/j.chb.2022.107245_bib51) 2013; 44 Chen (10.1016/j.chb.2022.107245_bib16) 2012; 59 Dann (10.1016/j.chb.2022.107245_bib22) 2006 Leppink (10.1016/j.chb.2022.107245_bib47) 2014; 30 Wagner (10.1016/j.chb.2022.107245_bib86) 2007 Smolinsky (10.1016/j.chb.2022.107245_bib72) 2020; 58 Garner (10.1016/j.chb.2022.107245_bib26) 2002 Lin (10.1016/j.chb.2022.107245_bib48) 2017; 9 Radu (10.1016/j.chb.2022.107245_bib63) 2014; 18 Wang (10.1016/j.chb.2022.107245_bib88) 2017; 20 Chang (10.1016/j.chb.2022.107245_bib10) 2014; 51 Ibáñez (10.1016/j.chb.2022.107245_bib36) 2014; 71 Liou (10.1016/j.chb.2022.107245_bib50) 2017; 20 Matthew (10.1016/j.chb.2022.107245_bib58) 2020; 28 Chang (10.1016/j.chb.2022.107245_bib11) 2014; 71 Cheng (10.1016/j.chb.2022.107245_bib15) 2013; 22 Kao (10.1016/j.chb.2022.107245_bib39) 2014 Mayer (10.1016/j.chb.2022.107245_bib59) 2003; 38 van Krevelen (10.1016/j.chb.2022.107245_bib43) 2010; 9 Ibili (10.1016/j.chb.2022.107245_bib37) 2019; 24 Bandura (10.1016/j.chb.2022.107245_bib4) 1997 Brito (10.1016/j.chb.2022.107245_bib6) 2014; 30 Hwang (10.1016/j.chb.2022.107245_bib33) 2011; 56 Mason (10.1016/j.chb.2022.107245_bib57) 2012; 123 Gómez Rios (10.1016/j.chb.2022.107245_bib29) 2019; 895 Perla (10.1016/j.chb.2022.107245_bib62) 2016 Hughes (10.1016/j.chb.2022.107245_bib32) 2019; 54 Sheu (10.1016/j.chb.2022.107245_bib70) 2014; 78 Sweller (10.1016/j.chb.2022.107245_bib77) 2011 Sweller (10.1016/j.chb.2022.107245_bib78) 1998; 10 Davis (10.1016/j.chb.2022.107245_bib23) 1989; 13 Garzon (10.1016/j.chb.2022.107245_bib27) 2019; 27 Gutierrez (10.1016/j.chb.2022.107245_bib30) 2014; 30 Hadjerrouit (10.1016/j.chb.2022.107245_bib31) 2008; 7 Urbano (10.1016/j.chb.2022.107245_bib85) 2020; 28 Lin (10.1016/j.chb.2022.107245_bib49) 2020; 8 Thees (10.1016/j.chb.2022.107245_bib81) 2020; 108 Cohen (10.1016/j.chb.2022.107245_bib20) 1988 Tobar-Muñoz (10.1016/j.chb.2022.107245_bib83) 2017; 55 Kim (10.1016/j.chb.2022.107245_bib42) 2019; 56 Wang (10.1016/j.chb.2022.107245_bib87) 2012 Wojciechowski (10.1016/j.chb.2022.107245_bib90) 2013; 68 Ericsson (10.1016/j.chb.2022.107245_bib24) 2002 Yan (10.1016/j.chb.2022.107245_bib91) 2009 Chang (10.1016/j.chb.2022.107245_bib12) 2016; 24 |
| References_xml | – volume: 125 start-page: 226 year: 2018 end-page: 239 ident: bib13 article-title: Impacts of an augmented reality-based flipped learning guiding approach on students' scientific project performance and perceptions publication-title: Computers & Education – start-page: 97 year: 2016 end-page: 108 ident: bib41 article-title: Augmented learning with augmented reality publication-title: Mobile learning design – volume: 55 start-page: 901 year: 2017 end-page: 936 ident: bib83 article-title: Augmented reality game-based learning: Enriching students' experience during reading comprehension activities publication-title: Journal of Educational Computing Research – start-page: 139 year: 2007 end-page: 146 ident: bib86 article-title: ARToolKitPlus for pose tracking on mobile devices publication-title: Proceedings of 12th computer vision Winter Workshop (CVWW'07) – volume: 52 start-page: 60 year: 2009 end-page: 67 ident: bib66 article-title: Scratch: Programming for all publication-title: Communications of the ACM – volume: 24 start-page: 1245 year: 2016 end-page: 1264 ident: bib12 article-title: Developing an interactive augmented reality system as a complement to plant education and comparing its effectiveness with video learning publication-title: Interactive Learning Environments – year: 2009 ident: bib91 article-title: Teaching object-oriented programming with games – volume: 40 start-page: 191 year: 2003 end-page: 204 ident: bib46 article-title: Why do people use information technology? A critical review of the technology acceptance model publication-title: Information & Management – volume: 118 start-page: 77 year: 2018 end-page: 83 ident: bib67 article-title: Scaffolding model for efficient programming learning based on cognitive load theory publication-title: International Journal of Pure and Applied Mathematics – volume: 79 start-page: 59 year: 2014 end-page: 68 ident: bib73 article-title: Augmented reality in informal learning environments: A field experiment in a mathematics exhibition publication-title: Computers & Education – start-page: 1 year: 2020 end-page: 14 ident: bib71 article-title: Augmented reality in STEM education: A systematic review publication-title: Interactive Learning Environments – year: 2020, February 10 ident: bib19 publication-title: The role of motivation in learning [Web blog message] – volume: 50 start-page: 232 year: 2019 end-page: 247 ident: bib45 article-title: An augmented reality-based learning approach to enhancing students' science reading performances from the perspective of the cognitive load theory publication-title: British Journal of Educational Technology – volume: 33 start-page: 125 year: 2001 end-page: 180 ident: bib60 article-title: A multi-national, multi-institutional study of assessment of programming skills of first-year CS students publication-title: ACM SIGCSE Bulletin – year: 2011 ident: bib77 article-title: Cognitive load theory – volume: 33 year: 2017 ident: bib1 article-title: Key themes in mobile learning: Prospects FOR learner-generated learning through AR and VR publication-title: Australasian Journal of Educational Technology – year: 1988 ident: bib20 article-title: Statistical power analysis for the behavioral sciences – volume: 123 start-page: 109 year: 2018 end-page: 123 ident: bib35 article-title: Augmented reality for STEM learning: A systematic review publication-title: Computers & Education – volume: 71 start-page: 1 year: 2014 end-page: 13 ident: bib36 article-title: Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness publication-title: Computers & Education – year: 2014, December ident: bib39 article-title: The effects of AR-based instruction on students' learning performance, motivation and self-efficacy in programming learning publication-title: The 22nd international conference on computers in education (ICCE 2014) – volume: 20 start-page: 58 year: 2017 end-page: 68 ident: bib88 article-title: Enhancing students' computer programming performances, critical thinking awareness and attitudes towards programming: An online peer-assessment attempt publication-title: Educational Technology & Society – start-page: 1 year: 2019 end-page: 12 ident: bib64 article-title: May). What can we learn from augmented reality (AR)? Benefits and drawbacks of AR for inquiry-based learning of physics publication-title: Proceedings of the 2019 CHI conference on human factors in computing systems – volume: 95 start-page: 126 year: 2019 end-page: 135 ident: bib8 article-title: Effect of augmented reality applications on secondary school students' reading comprehension and learning permanency publication-title: Computers in Human Behavior – volume: 71 start-page: 185 year: 2014 end-page: 197 ident: bib11 article-title: Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum publication-title: Computers & Education – volume: 8 start-page: 45689 year: 2020 end-page: 45699 ident: bib49 article-title: Design and evaluation of a deep learning recommendation based augmented reality system for teaching programming and computational thinking publication-title: IEEE Access – year: 2013 ident: bib38 article-title: Technology Outlook for STEM+ education 2013-2018: An NMC Horizon project sector analysis – volume: 21 start-page: 525 year: 2015 end-page: 541 ident: bib52 article-title: Integrating augmented reality technology to enhance children's learning in marine education publication-title: Environmental Education Research – volume: 13 start-page: 319 year: 1989 ident: bib23 article-title: Perceived usefulness, perceived ease of use, and user acceptance of information technology publication-title: MIS Quarterly – volume: 18 start-page: 1533 year: 2014 end-page: 1543 ident: bib63 article-title: Augmented reality in education: A meta-review and cross-media analysis publication-title: Personal and Ubiquitous Computing – year: 2011 ident: bib9 article-title: Stem: Science technology engineering mathematics – volume: 895 start-page: 327 year: 2019 end-page: 340 ident: bib29 article-title: Augmented reality as a methodology to development of learning in programming publication-title: Communications in Computer and Information Science – volume: 20 start-page: 110 year: 2017 end-page: 121 ident: bib50 article-title: The influences of the 2D image-based augmented reality and virtual reality on student learning publication-title: Journal of Educational Technology & Society – year: 2006 ident: bib22 article-title: Learning to program with Alice – volume: 12 start-page: 257 year: 1988 end-page: 285 ident: bib75 article-title: Cognitive load during problem solving: Effects on learning publication-title: Cognitive Science – volume: 98 start-page: 24 year: 2017 end-page: 37 ident: bib28 article-title: The development and validation of the ARI questionnaire: An instrument for measuring immersion in location-based augmented reality settings publication-title: International Journal of Human-Computer Studies – start-page: 241 year: 2011, January end-page: 246 ident: bib54 article-title: The design of Kodu: A tiny visual programming language for children on the xbox 360 publication-title: Proceedings of the 38th annual ACM SIGPLAN-SIGACT symposium on Principles of programming languages – volume: 24 start-page: 2653 year: 2019 end-page: 2675 ident: bib37 article-title: Applying the technology acceptance model to understand maths teachers' perceptions towards an augmented reality tutoring system publication-title: Education and Information Technologies – start-page: 1 year: 2013 end-page: 27 ident: bib56 article-title: Motivation to learn publication-title: The Routledge international companion to educational psychology – volume: 12 start-page: 146 year: 2009 end-page: 151 ident: bib2 article-title: Academic motivation and self-regulation: A comparative analysis of undergraduate and graduate students learning online publication-title: The Internet and Higher Education – volume: 31 start-page: 1 year: 2019 end-page: 10 ident: bib44 article-title: Promoting college student's learning motivation and creativity through a STEM interdisciplinary PBL human-computer interaction system design and development course publication-title: Thinking Skills and Creativity – start-page: 179 year: 2017 end-page: 187 ident: bib79 article-title: An augmented reality learning system for programming concepts publication-title: Proceedings of Information Science and Applications – year: 1997 ident: bib4 article-title: Self-efficacy: The exercise of control – volume: 29 start-page: 505 year: 2013 end-page: 517 ident: bib5 article-title: A mixed methods assessment of students' flow experiences during a mobile augmented reality science game publication-title: Journal of Computer Assisted Learning – volume: 68 start-page: 536 year: 2013 end-page: 544 ident: bib7 article-title: A psychological perspective on augmented reality in the mathematics classroom publication-title: Computers & Education – volume: 7 start-page: 181 year: 2008 end-page: 210 ident: bib31 article-title: Towards a blended learning model for teaching and learning computer programming: A case study publication-title: Informatics in Education-An International Journal – volume: 55 start-page: 1618 year: 2010 end-page: 1627 ident: bib18 article-title: A two-tier test approach to developing location-aware Mobile Learning Systems for natural science courses publication-title: Computers & Education – volume: 30 start-page: 623 year: 2014 end-page: 628 ident: bib6 article-title: Assessment frequency in introductory computer programming disciplines publication-title: Computers in Human Behavior – volume: 30 start-page: 100335 year: 2021 ident: bib82 article-title: Augmented reality and programming education: A systematic review publication-title: International Journal of Child-Computer Interaction – volume: 22 start-page: 449 year: 2013 end-page: 462 ident: bib15 article-title: Affordances of augmented reality in science learning: Suggestions for future research publication-title: Journal of Science Education and Technology – volume: 27 start-page: 244 year: 2019 end-page: 260 ident: bib27 article-title: A Meta-analysis of the impact of Augmented Reality on students' learning effectiveness publication-title: Educational Research Review – volume: 48 start-page: 147 year: 2020 end-page: 155 ident: bib65 article-title: Integration of augmented reality in the teaching of English as a foreign language in early childhood education publication-title: Early Childhood Education Journal – volume: 95 start-page: 224 year: 2019 end-page: 232 ident: bib84 article-title: Improving students' understanding of basic programming concepts through visual programming language: The role of self-efficacy publication-title: Computers in Human Behavior – volume: 38 start-page: 43 year: 2003 end-page: 52 ident: bib59 article-title: Nine ways to reduce cognitive load in multimedia learning publication-title: Educational Psychologist – volume: 69 start-page: 121 year: 2013 end-page: 130 ident: bib34 article-title: A concept map-embedded educational computer game for improving students' learning performance in natural science courses publication-title: Computers & Education – start-page: 23 year: 2012 end-page: 30 ident: bib87 article-title: Applying augmented reality in teaching fundamental earth science in junior high schools publication-title: Computer applications for database, education, and ubiquitous computing – volume: 4 start-page: 295 year: 1994 end-page: 312 ident: bib76 article-title: Cognitive load theory, learning difficulty, and instructional design publication-title: Learning and Instruction – volume: 56 start-page: 254 year: 2018 end-page: 271 ident: bib80 article-title: Impact of augmented reality on programming language learning: Efficiency and perception publication-title: Journal of Educational Computing Research – volume: 28 start-page: 1355 year: 2020 end-page: 1368 ident: bib85 article-title: Evaluating an online augmented reality puzzle for DC circuits: Students' feedback and conceptual knowledge gain publication-title: Computer Applications in Engineering Education – volume: 6 start-page: 355 year: 1997 end-page: 385 ident: bib3 article-title: A survey of augmented reality publication-title: Presence: Teleoperators and Virtual Environments – volume: 9 start-page: 113 year: 2017 ident: bib48 article-title: Combining the technology acceptance model and uses and gratifications theory to examine the usage behavior of an augmented reality tour-sharing application publication-title: Symmetry – volume: 47 start-page: 88 year: 2003 end-page: 106 ident: bib55 article-title: The student motivation scale: Further testing of an instrument that measures school students' motivation publication-title: Australian Journal of Education – volume: 33 year: 2017 ident: bib14 article-title: Reading an augmented reality book: An exploration of learners' cognitive load, motivation, and attitudes publication-title: Australasian Journal of Educational Technology – volume: 58 start-page: 1256 year: 2020 end-page: 1278 ident: bib72 article-title: Computer-based and paper-and-pencil tests: A study in calculus for STEM majors publication-title: Journal of Educational Computing Research – volume: 78 start-page: 97 year: 2014 end-page: 108 ident: bib17 article-title: Students' online interactive patterns in augmented reality-based inquiry activities publication-title: Computers & Education – volume: 54 start-page: 55018 year: 2019 ident: bib32 article-title: Using a scanning electron microscope in physics STEM education publication-title: Physics Education – start-page: 21 year: 2002 end-page: 55 ident: bib24 article-title: Attaining excellence through deliberate practice: Insights from the study of expert performance publication-title: The educational psychology series. The pursuit of excellence through education – volume: 123 year: 2012 ident: bib57 article-title: Why the bottom 10% just can't do it: Mental effort measures and implication for introductory programming courses publication-title: Proceedings of the Fourteenth Australasian Computing Education Conference – volume: 10 start-page: 251 year: 1998 end-page: 296 ident: bib78 article-title: Cognitive architecture and instructional design publication-title: Educational Psychology Review – volume: 68 start-page: 570 year: 2013 end-page: 585 ident: bib90 article-title: Evaluation of learners' attitude toward learning in ARIES augmented reality environments publication-title: Computers & Education – volume: 68 start-page: 20 year: 2009 end-page: 26 ident: bib68 article-title: Integrative STEM education: Primer publication-title: The Technology Teacher – start-page: 355 year: 2016, September end-page: 356 ident: bib62 article-title: InspectAR: An augmented reality inspection framework for industry publication-title: 2016 IEEE international symposium on mixed and augmented reality (ISMAR-Adjunct) – volume: 73 start-page: 178 year: 2014 end-page: 188 ident: bib92 article-title: The development and evaluation of an augmented reality-based armillary sphere for astronomical observation instruction publication-title: Computers & Education – volume: 30 start-page: 1 year: 2014 end-page: 11 ident: bib30 article-title: Applying augmented reality in engineering education to improve academic performance & student motivation publication-title: International Journal of Engineering Education – volume: 9 start-page: 1 year: 2010 end-page: 20 ident: bib43 article-title: A survey of augmented reality technologies, applications and limitations publication-title: International Journal of Virtual Reality – year: 2002 ident: bib26 article-title: Reducing the cognitive load on novice programmers – volume: 56 start-page: 1023 year: 2011 end-page: 1031 ident: bib33 article-title: A formative assessment-based mobile learning approach to improving the learning attitudes and achievements of students publication-title: Computers & Education – volume: 64 start-page: 24 year: 2013 end-page: 41 ident: bib25 article-title: The effects of the size and weight of a mobile device on an educational game publication-title: Computers & Education – volume: 56 start-page: 1179 year: 2019 end-page: 1212 ident: bib42 article-title: Studying the usability of an intervention to promote teachers' use of robotics in STEM education publication-title: Journal of Educational Computing Research – volume: 44 start-page: E1 year: 2013 end-page: E4 ident: bib51 article-title: Using augmented-reality-based mobile learning material in EFL English composition: An exploratory case study publication-title: British Journal of Educational Technology – volume: 79 start-page: 34079 year: 2020 end-page: 34099 ident: bib69 article-title: RoboTIC: A serious game based on augmented reality for learning programming publication-title: Multimedia Tools and Applications – volume: 59 start-page: 638 year: 2012 end-page: 652 ident: bib16 article-title: Interactive augmented reality system for enhancing library instruction in elementary schools publication-title: Computers & Education – volume: 30 start-page: 32 year: 2014 end-page: 42 ident: bib47 article-title: Effects of pairs of problems and examples on task performance and different types of cognitive load publication-title: Learning and Instruction – volume: 78 start-page: 268 year: 2014 end-page: 277 ident: bib70 article-title: Taking a signal: A review of gesture-based computing research in education publication-title: Computers & Education – volume: 45 start-page: 328 year: 2019 end-page: 336 ident: bib40 article-title: Deep gesture interaction for augmented anatomy learning publication-title: International Journal of Information Management – volume: 8 start-page: 1 year: 2021 end-page: 13 ident: bib53 article-title: STEM stereotypes predict students' STEM career interest via self-efficacy and outcome expectations publication-title: International Journal of STEM Education – volume: 84 start-page: 429 year: 1992 end-page: 434 ident: bib61 article-title: Training strategies for attaining transfer of problem-solving skill in statistics: A cognitive-load approach publication-title: Journal of Educational Psychology – volume: 51 start-page: 185 year: 2014 end-page: 204 ident: bib10 article-title: Effects of using Alice and Scratch in an introductory programming course for corrective instruction publication-title: Journal of Educational Computing Research – volume: 73 start-page: 83 year: 2014 end-page: 92 ident: bib21 article-title: A game-based approach to the teaching of object-oriented programming languages publication-title: Computers & Education – volume: 108 start-page: 106316 year: 2020 ident: bib81 article-title: Effects of augmented reality on learning and cognitive load in university physics laboratory courses publication-title: Computers in Human Behavior – volume: 28 start-page: 1 year: 2020 end-page: 16 ident: bib58 article-title: The effect of adding same-language subtitles to recorded lectures for non-native, English speakers in e-learning environments publication-title: Research in Learning Technology – volume: 48 start-page: 147 issue: 2 year: 2020 ident: 10.1016/j.chb.2022.107245_bib65 article-title: Integration of augmented reality in the teaching of English as a foreign language in early childhood education publication-title: Early Childhood Education Journal doi: 10.1007/s10643-019-00999-5 – volume: 9 start-page: 113 issue: 7 year: 2017 ident: 10.1016/j.chb.2022.107245_bib48 article-title: Combining the technology acceptance model and uses and gratifications theory to examine the usage behavior of an augmented reality tour-sharing application publication-title: Symmetry doi: 10.3390/sym9070113 – volume: 68 start-page: 536 year: 2013 ident: 10.1016/j.chb.2022.107245_bib7 article-title: A psychological perspective on augmented reality in the mathematics classroom publication-title: Computers & Education doi: 10.1016/j.compedu.2013.02.017 – volume: 45 start-page: 328 year: 2019 ident: 10.1016/j.chb.2022.107245_bib40 article-title: Deep gesture interaction for augmented anatomy learning publication-title: International Journal of Information Management doi: 10.1016/j.ijinfomgt.2018.03.004 – volume: 71 start-page: 1 year: 2014 ident: 10.1016/j.chb.2022.107245_bib36 article-title: Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness publication-title: Computers & Education doi: 10.1016/j.compedu.2013.09.004 – year: 2006 ident: 10.1016/j.chb.2022.107245_bib22 – volume: 58 start-page: 1256 issue: 7 year: 2020 ident: 10.1016/j.chb.2022.107245_bib72 article-title: Computer-based and paper-and-pencil tests: A study in calculus for STEM majors publication-title: Journal of Educational Computing Research doi: 10.1177/0735633120930235 – volume: 78 start-page: 268 year: 2014 ident: 10.1016/j.chb.2022.107245_bib70 article-title: Taking a signal: A review of gesture-based computing research in education publication-title: Computers & Education doi: 10.1016/j.compedu.2014.06.008 – volume: 118 start-page: 77 issue: 7 year: 2018 ident: 10.1016/j.chb.2022.107245_bib67 article-title: Scaffolding model for efficient programming learning based on cognitive load theory publication-title: International Journal of Pure and Applied Mathematics – volume: 73 start-page: 178 year: 2014 ident: 10.1016/j.chb.2022.107245_bib92 article-title: The development and evaluation of an augmented reality-based armillary sphere for astronomical observation instruction publication-title: Computers & Education doi: 10.1016/j.compedu.2014.01.003 – volume: 79 start-page: 59 year: 2014 ident: 10.1016/j.chb.2022.107245_bib73 article-title: Augmented reality in informal learning environments: A field experiment in a mathematics exhibition publication-title: Computers & Education doi: 10.1016/j.compedu.2014.07.013 – volume: 33 issue: 6 year: 2017 ident: 10.1016/j.chb.2022.107245_bib1 article-title: Key themes in mobile learning: Prospects FOR learner-generated learning through AR and VR publication-title: Australasian Journal of Educational Technology doi: 10.14742/ajet.3671 – volume: 95 start-page: 126 year: 2019 ident: 10.1016/j.chb.2022.107245_bib8 article-title: Effect of augmented reality applications on secondary school students' reading comprehension and learning permanency publication-title: Computers in Human Behavior doi: 10.1016/j.chb.2019.01.035 – volume: 84 start-page: 429 issue: 4 year: 1992 ident: 10.1016/j.chb.2022.107245_bib61 article-title: Training strategies for attaining transfer of problem-solving skill in statistics: A cognitive-load approach publication-title: Journal of Educational Psychology doi: 10.1037/0022-0663.84.4.429 – start-page: 1 year: 2019 ident: 10.1016/j.chb.2022.107245_bib64 article-title: May). What can we learn from augmented reality (AR)? Benefits and drawbacks of AR for inquiry-based learning of physics – year: 2011 ident: 10.1016/j.chb.2022.107245_bib9 – volume: 47 start-page: 88 issue: 1 year: 2003 ident: 10.1016/j.chb.2022.107245_bib55 article-title: The student motivation scale: Further testing of an instrument that measures school students' motivation publication-title: Australian Journal of Education doi: 10.1177/000494410304700107 – start-page: 23 year: 2012 ident: 10.1016/j.chb.2022.107245_bib87 article-title: Applying augmented reality in teaching fundamental earth science in junior high schools – volume: 6 start-page: 355 issue: 4 year: 1997 ident: 10.1016/j.chb.2022.107245_bib3 article-title: A survey of augmented reality publication-title: Presence: Teleoperators and Virtual Environments doi: 10.1162/pres.1997.6.4.355 – volume: 54 start-page: 55018 issue: 5 year: 2019 ident: 10.1016/j.chb.2022.107245_bib32 article-title: Using a scanning electron microscope in physics STEM education publication-title: Physics Education doi: 10.1088/1361-6552/ab2bcf – volume: 79 start-page: 34079 year: 2020 ident: 10.1016/j.chb.2022.107245_bib69 article-title: RoboTIC: A serious game based on augmented reality for learning programming publication-title: Multimedia Tools and Applications doi: 10.1007/s11042-020-09202-z – start-page: 355 year: 2016 ident: 10.1016/j.chb.2022.107245_bib62 article-title: InspectAR: An augmented reality inspection framework for industry – volume: 20 start-page: 58 issue: 4 year: 2017 ident: 10.1016/j.chb.2022.107245_bib88 article-title: Enhancing students' computer programming performances, critical thinking awareness and attitudes towards programming: An online peer-assessment attempt publication-title: Educational Technology & Society – volume: 28 start-page: 1355 issue: 5 year: 2020 ident: 10.1016/j.chb.2022.107245_bib85 article-title: Evaluating an online augmented reality puzzle for DC circuits: Students' feedback and conceptual knowledge gain publication-title: Computer Applications in Engineering Education doi: 10.1002/cae.22306 – volume: 30 start-page: 1 issue: 3 year: 2014 ident: 10.1016/j.chb.2022.107245_bib30 article-title: Applying augmented reality in engineering education to improve academic performance & student motivation publication-title: International Journal of Engineering Education – volume: 12 start-page: 146 issue: 3 year: 2009 ident: 10.1016/j.chb.2022.107245_bib2 article-title: Academic motivation and self-regulation: A comparative analysis of undergraduate and graduate students learning online publication-title: The Internet and Higher Education doi: 10.1016/j.iheduc.2009.02.001 – volume: 8 start-page: 1 issue: 1 year: 2021 ident: 10.1016/j.chb.2022.107245_bib53 article-title: STEM stereotypes predict students' STEM career interest via self-efficacy and outcome expectations publication-title: International Journal of STEM Education doi: 10.1186/s40594-021-00295-y – volume: 18 start-page: 1533 issue: 6 year: 2014 ident: 10.1016/j.chb.2022.107245_bib63 article-title: Augmented reality in education: A meta-review and cross-media analysis publication-title: Personal and Ubiquitous Computing doi: 10.1007/s00779-013-0747-y – volume: 10 start-page: 251 issue: 3 year: 1998 ident: 10.1016/j.chb.2022.107245_bib78 article-title: Cognitive architecture and instructional design publication-title: Educational Psychology Review doi: 10.1023/A:1022193728205 – volume: 33 start-page: 125 issue: 4 year: 2001 ident: 10.1016/j.chb.2022.107245_bib60 article-title: A multi-national, multi-institutional study of assessment of programming skills of first-year CS students publication-title: ACM SIGCSE Bulletin doi: 10.1145/572139.572181 – volume: 64 start-page: 24 year: 2013 ident: 10.1016/j.chb.2022.107245_bib25 article-title: The effects of the size and weight of a mobile device on an educational game publication-title: Computers & Education doi: 10.1016/j.compedu.2012.12.015 – year: 2011 ident: 10.1016/j.chb.2022.107245_bib77 – volume: 21 start-page: 525 issue: 4 year: 2015 ident: 10.1016/j.chb.2022.107245_bib52 article-title: Integrating augmented reality technology to enhance children's learning in marine education publication-title: Environmental Education Research doi: 10.1080/13504622.2014.911247 – volume: 4 start-page: 295 issue: 4 year: 1994 ident: 10.1016/j.chb.2022.107245_bib76 article-title: Cognitive load theory, learning difficulty, and instructional design publication-title: Learning and Instruction doi: 10.1016/0959-4752(94)90003-5 – volume: 59 start-page: 638 issue: 2 year: 2012 ident: 10.1016/j.chb.2022.107245_bib16 article-title: Interactive augmented reality system for enhancing library instruction in elementary schools publication-title: Computers & Education doi: 10.1016/j.compedu.2012.03.001 – start-page: 179 year: 2017 ident: 10.1016/j.chb.2022.107245_bib79 article-title: An augmented reality learning system for programming concepts publication-title: Proceedings of Information Science and Applications – volume: 44 start-page: E1 issue: 1 year: 2013 ident: 10.1016/j.chb.2022.107245_bib51 article-title: Using augmented-reality-based mobile learning material in EFL English composition: An exploratory case study publication-title: British Journal of Educational Technology doi: 10.1111/j.1467-8535.2012.01302.x – year: 2020 ident: 10.1016/j.chb.2022.107245_bib19 – volume: 69 start-page: 121 year: 2013 ident: 10.1016/j.chb.2022.107245_bib34 article-title: A concept map-embedded educational computer game for improving students' learning performance in natural science courses publication-title: Computers & Education doi: 10.1016/j.compedu.2013.07.008 – volume: 24 start-page: 2653 issue: 5 year: 2019 ident: 10.1016/j.chb.2022.107245_bib37 article-title: Applying the technology acceptance model to understand maths teachers' perceptions towards an augmented reality tutoring system publication-title: Education and Information Technologies doi: 10.1007/s10639-019-09925-z – volume: 123 year: 2012 ident: 10.1016/j.chb.2022.107245_bib57 article-title: Why the bottom 10% just can't do it: Mental effort measures and implication for introductory programming courses publication-title: Proceedings of the Fourteenth Australasian Computing Education Conference – volume: 78 start-page: 97 year: 2014 ident: 10.1016/j.chb.2022.107245_bib17 article-title: Students' online interactive patterns in augmented reality-based inquiry activities publication-title: Computers & Education doi: 10.1016/j.compedu.2014.05.006 – volume: 31 start-page: 1 year: 2019 ident: 10.1016/j.chb.2022.107245_bib44 article-title: Promoting college student's learning motivation and creativity through a STEM interdisciplinary PBL human-computer interaction system design and development course publication-title: Thinking Skills and Creativity doi: 10.1016/j.tsc.2018.09.001 – volume: 30 start-page: 32 year: 2014 ident: 10.1016/j.chb.2022.107245_bib47 article-title: Effects of pairs of problems and examples on task performance and different types of cognitive load publication-title: Learning and Instruction doi: 10.1016/j.learninstruc.2013.12.001 – volume: 22 start-page: 449 issue: 4 year: 2013 ident: 10.1016/j.chb.2022.107245_bib15 article-title: Affordances of augmented reality in science learning: Suggestions for future research publication-title: Journal of Science Education and Technology doi: 10.1007/s10956-012-9405-9 – year: 1988 ident: 10.1016/j.chb.2022.107245_bib20 – start-page: 241 year: 2011 ident: 10.1016/j.chb.2022.107245_bib54 article-title: The design of Kodu: A tiny visual programming language for children on the xbox 360 – year: 2014 ident: 10.1016/j.chb.2022.107245_bib39 article-title: The effects of AR-based instruction on students' learning performance, motivation and self-efficacy in programming learning – year: 2013 ident: 10.1016/j.chb.2022.107245_bib38 – volume: 30 start-page: 100335 year: 2021 ident: 10.1016/j.chb.2022.107245_bib82 article-title: Augmented reality and programming education: A systematic review publication-title: International Journal of Child-Computer Interaction doi: 10.1016/j.ijcci.2021.100335 – volume: 9 start-page: 1 issue: 2 year: 2010 ident: 10.1016/j.chb.2022.107245_bib43 article-title: A survey of augmented reality technologies, applications and limitations publication-title: International Journal of Virtual Reality doi: 10.20870/IJVR.2010.9.2.2767 – volume: 8 start-page: 45689 year: 2020 ident: 10.1016/j.chb.2022.107245_bib49 article-title: Design and evaluation of a deep learning recommendation based augmented reality system for teaching programming and computational thinking publication-title: IEEE Access doi: 10.1109/ACCESS.2020.2977679 – volume: 108 start-page: 106316 year: 2020 ident: 10.1016/j.chb.2022.107245_bib81 article-title: Effects of augmented reality on learning and cognitive load in university physics laboratory courses publication-title: Computers in Human Behavior doi: 10.1016/j.chb.2020.106316 – start-page: 1 year: 2020 ident: 10.1016/j.chb.2022.107245_bib71 article-title: Augmented reality in STEM education: A systematic review publication-title: Interactive Learning Environments – volume: 40 start-page: 191 issue: 3 year: 2003 ident: 10.1016/j.chb.2022.107245_bib46 article-title: Why do people use information technology? A critical review of the technology acceptance model publication-title: Information & Management doi: 10.1016/S0378-7206(01)00143-4 – volume: 52 start-page: 60 issue: 11 year: 2009 ident: 10.1016/j.chb.2022.107245_bib66 article-title: Scratch: Programming for all publication-title: Communications of the ACM doi: 10.1145/1592761.1592779 – volume: 125 start-page: 226 year: 2018 ident: 10.1016/j.chb.2022.107245_bib13 article-title: Impacts of an augmented reality-based flipped learning guiding approach on students' scientific project performance and perceptions publication-title: Computers & Education doi: 10.1016/j.compedu.2018.06.007 – volume: 27 start-page: 244 year: 2019 ident: 10.1016/j.chb.2022.107245_bib27 article-title: A Meta-analysis of the impact of Augmented Reality on students' learning effectiveness publication-title: Educational Research Review doi: 10.1016/j.edurev.2019.04.001 – volume: 123 start-page: 109 year: 2018 ident: 10.1016/j.chb.2022.107245_bib35 article-title: Augmented reality for STEM learning: A systematic review publication-title: Computers & Education doi: 10.1016/j.compedu.2018.05.002 – volume: 50 start-page: 232 issue: 1 year: 2019 ident: 10.1016/j.chb.2022.107245_bib45 article-title: An augmented reality-based learning approach to enhancing students' science reading performances from the perspective of the cognitive load theory publication-title: British Journal of Educational Technology doi: 10.1111/bjet.12716 – volume: 98 start-page: 24 year: 2017 ident: 10.1016/j.chb.2022.107245_bib28 article-title: The development and validation of the ARI questionnaire: An instrument for measuring immersion in location-based augmented reality settings publication-title: International Journal of Human-Computer Studies doi: 10.1016/j.ijhcs.2016.09.014 – start-page: 21 year: 2002 ident: 10.1016/j.chb.2022.107245_bib24 article-title: Attaining excellence through deliberate practice: Insights from the study of expert performance – volume: 56 start-page: 1179 issue: 8 year: 2019 ident: 10.1016/j.chb.2022.107245_bib42 article-title: Studying the usability of an intervention to promote teachers' use of robotics in STEM education publication-title: Journal of Educational Computing Research doi: 10.1177/0735633117738537 – volume: 33 issue: 4 year: 2017 ident: 10.1016/j.chb.2022.107245_bib14 article-title: Reading an augmented reality book: An exploration of learners' cognitive load, motivation, and attitudes publication-title: Australasian Journal of Educational Technology – volume: 29 start-page: 505 issue: 6 year: 2013 ident: 10.1016/j.chb.2022.107245_bib5 article-title: A mixed methods assessment of students' flow experiences during a mobile augmented reality science game publication-title: Journal of Computer Assisted Learning doi: 10.1111/jcal.12008 – volume: 55 start-page: 901 issue: 7 year: 2017 ident: 10.1016/j.chb.2022.107245_bib83 article-title: Augmented reality game-based learning: Enriching students' experience during reading comprehension activities publication-title: Journal of Educational Computing Research doi: 10.1177/0735633116689789 – volume: 73 start-page: 83 year: 2014 ident: 10.1016/j.chb.2022.107245_bib21 article-title: A game-based approach to the teaching of object-oriented programming languages publication-title: Computers & Education doi: 10.1016/j.compedu.2013.12.013 – volume: 56 start-page: 1023 issue: 4 year: 2011 ident: 10.1016/j.chb.2022.107245_bib33 article-title: A formative assessment-based mobile learning approach to improving the learning attitudes and achievements of students publication-title: Computers & Education doi: 10.1016/j.compedu.2010.12.002 – volume: 68 start-page: 20 issue: 4 year: 2009 ident: 10.1016/j.chb.2022.107245_bib68 article-title: Integrative STEM education: Primer publication-title: The Technology Teacher – start-page: 139 year: 2007 ident: 10.1016/j.chb.2022.107245_bib86 article-title: ARToolKitPlus for pose tracking on mobile devices – year: 1997 ident: 10.1016/j.chb.2022.107245_bib4 – volume: 51 start-page: 185 issue: 2 year: 2014 ident: 10.1016/j.chb.2022.107245_bib10 article-title: Effects of using Alice and Scratch in an introductory programming course for corrective instruction publication-title: Journal of Educational Computing Research doi: 10.2190/EC.51.2.c – volume: 71 start-page: 185 year: 2014 ident: 10.1016/j.chb.2022.107245_bib11 article-title: Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum publication-title: Computers & Education doi: 10.1016/j.compedu.2013.09.022 – year: 2002 ident: 10.1016/j.chb.2022.107245_bib26 – volume: 38 start-page: 43 issue: 1 year: 2003 ident: 10.1016/j.chb.2022.107245_bib59 article-title: Nine ways to reduce cognitive load in multimedia learning publication-title: Educational Psychologist doi: 10.1207/S15326985EP3801_6 – volume: 24 start-page: 1245 issue: 6 year: 2016 ident: 10.1016/j.chb.2022.107245_bib12 article-title: Developing an interactive augmented reality system as a complement to plant education and comparing its effectiveness with video learning publication-title: Interactive Learning Environments doi: 10.1080/10494820.2014.982131 – start-page: 1 year: 2013 ident: 10.1016/j.chb.2022.107245_bib56 article-title: Motivation to learn – volume: 7 start-page: 181 issue: 2 year: 2008 ident: 10.1016/j.chb.2022.107245_bib31 article-title: Towards a blended learning model for teaching and learning computer programming: A case study publication-title: Informatics in Education-An International Journal – year: 2009 ident: 10.1016/j.chb.2022.107245_bib91 – volume: 20 start-page: 110 issue: 3 year: 2017 ident: 10.1016/j.chb.2022.107245_bib50 article-title: The influences of the 2D image-based augmented reality and virtual reality on student learning publication-title: Journal of Educational Technology & Society – volume: 56 start-page: 254 issue: 2 year: 2018 ident: 10.1016/j.chb.2022.107245_bib80 article-title: Impact of augmented reality on programming language learning: Efficiency and perception publication-title: Journal of Educational Computing Research doi: 10.1177/0735633117706109 – volume: 68 start-page: 570 year: 2013 ident: 10.1016/j.chb.2022.107245_bib90 article-title: Evaluation of learners' attitude toward learning in ARIES augmented reality environments publication-title: Computers & Education doi: 10.1016/j.compedu.2013.02.014 – volume: 13 start-page: 319 issue: 3 year: 1989 ident: 10.1016/j.chb.2022.107245_bib23 article-title: Perceived usefulness, perceived ease of use, and user acceptance of information technology publication-title: MIS Quarterly doi: 10.2307/249008 – volume: 12 start-page: 257 issue: 2 year: 1988 ident: 10.1016/j.chb.2022.107245_bib75 article-title: Cognitive load during problem solving: Effects on learning publication-title: Cognitive Science doi: 10.1207/s15516709cog1202_4 – volume: 95 start-page: 224 year: 2019 ident: 10.1016/j.chb.2022.107245_bib84 article-title: Improving students' understanding of basic programming concepts through visual programming language: The role of self-efficacy publication-title: Computers in Human Behavior doi: 10.1016/j.chb.2018.11.038 – volume: 30 start-page: 623 year: 2014 ident: 10.1016/j.chb.2022.107245_bib6 article-title: Assessment frequency in introductory computer programming disciplines publication-title: Computers in Human Behavior doi: 10.1016/j.chb.2013.07.044 – start-page: 97 year: 2016 ident: 10.1016/j.chb.2022.107245_bib41 article-title: Augmented learning with augmented reality – volume: 895 start-page: 327 year: 2019 ident: 10.1016/j.chb.2022.107245_bib29 article-title: Augmented reality as a methodology to development of learning in programming publication-title: Communications in Computer and Information Science doi: 10.1007/978-3-030-05532-5_24 – volume: 55 start-page: 1618 issue: 4 year: 2010 ident: 10.1016/j.chb.2022.107245_bib18 article-title: A two-tier test approach to developing location-aware Mobile Learning Systems for natural science courses publication-title: Computers & Education doi: 10.1016/j.compedu.2010.07.004 – volume: 28 start-page: 1 year: 2020 ident: 10.1016/j.chb.2022.107245_bib58 article-title: The effect of adding same-language subtitles to recorded lectures for non-native, English speakers in e-learning environments publication-title: Research in Learning Technology doi: 10.25304/rlt.v28.2340 |
| SSID | ssj0005506 |
| Score | 2.5193665 |
| Snippet | Programming plays a pivotal role in Science, Technology, Engineering, and Mathematics (STEM) education. However, programming concepts and syntax are extremely... |
| SourceID | proquest crossref elsevier |
| SourceType | Aggregation Database Enrichment Source Index Database Publisher |
| StartPage | 107245 |
| SubjectTerms | Augmented reality Cards Design of experiments Improving classroom teaching Interactive control Interactive systems Learning Programming Programming education STEM Students Technical education Technology utilization |
| Title | Designing and evaluating a high interactive augmented reality system for programming learning |
| URI | https://dx.doi.org/10.1016/j.chb.2022.107245 https://www.proquest.com/docview/2653582918 |
| Volume | 132 |
| WOSCitedRecordID | wos000776073700012&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D |
| hasFullText | 1 |
| inHoldings | 1 |
| isFullTextHit | |
| isPrint | |
| journalDatabaseRights | – providerCode: PRVESC databaseName: Elsevier SD Freedom Collection Journals 2021 customDbUrl: eissn: 1873-7692 dateEnd: 99991231 omitProxy: false ssIdentifier: ssj0005506 issn: 0747-5632 databaseCode: AIEXJ dateStart: 19941201 isFulltext: true titleUrlDefault: https://www.sciencedirect.com providerName: Elsevier |
| link | http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwtV1LbxMxELZCyqEXHgVEHyAfOFE5Srze1zGC8qZCEKFckGV77bRVWao2icq_Z_zcNKgVPaBIq-xqbVn7fTsee7-ZQejFUGulGyYJ-BaGMCYVsV44aYxhjFp5k5P8f_9UHh5W02n9pdf7FmNhlqdl21aXl_XZf4UargHYNnT2FnCnTuEC_AfQ4Qiww_GfgH_tNBkx9jBm87an-zY3sUsQ4UKjlnpfLGYuKacNYfEOuc_s7MSHQbr107YNxSVmq75sLAjhFLW-1l8M-k-25Jh8ts0_Crcj-9bK_dI88HUhwhd_3c7IuF3dgKCdWDXaKViRkLzIrhrVcOrNIqwxqc8a-ZfF9psHJwN1JAe290F379Xs2GuzVtISRpnaCYcuuO2C-y7uoA1a5nXVRxvj9wfTD53yJ3clV9O448duJ_tbG8d17sraxO28kckDdC8sI_DYw_8Q9XS7he5HRHCw2FtoM01wvx-hH4kaGKiBO2pggS018Ao1cKIGDtTAnhoYqIFXqIEjNR6jyZuDyat3JJTXICqj-ZyIciiZkMJobUpZNaqqlZK1kE1mjE3TmNWCDtmoNGDWtSyqBpz1WtlfZhqVPUH99lernyJMc6kFs287uLOqkbJoRqWgWSkLpnIht9EwPkSuQup5WwHllF8L3jZ6mZqc-bwrN93MIjI8OI7eIeTAspua7UUUeXiBLzgtchs8Xo-qndsMYRdtdu_GHurPzxf6GbqrlvPji_PngYF_ACsxm3s |
| linkProvider | Elsevier |
| openUrl | ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=Designing+and+evaluating+a+high+interactive+augmented+reality+system+for+programming+learning&rft.jtitle=Computers+in+human+behavior&rft.au=Yi-Ming+Kao%2C+Gloria&rft.au=Ruan%2C+Cheng-An&rft.date=2022-07-01&rft.issn=0747-5632&rft.volume=132&rft.spage=107245&rft_id=info:doi/10.1016%2Fj.chb.2022.107245&rft.externalDBID=n%2Fa&rft.externalDocID=10_1016_j_chb_2022_107245 |
| thumbnail_l | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/lc.gif&issn=0747-5632&client=summon |
| thumbnail_m | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/mc.gif&issn=0747-5632&client=summon |
| thumbnail_s | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/sc.gif&issn=0747-5632&client=summon |