Walk-Through Illustrations: Frame-Coherent Pen-and-Ink Style in a Game Engine

In this paper we show how a game engine designed to generate photorealistic images can be extended to produce non‐photorealistic and hybrid renditions. We introduce new hardware‐based methods to accomplish pen‐and‐ink illustrations. The combination of the highly optimized processing of a game engine...

Full description

Saved in:
Bibliographic Details
Published in:Computer graphics forum Vol. 20; no. 3; pp. 184 - 192
Main Authors: Freudenberg, Bert, Masuch, Maic, Strothotte, Thomas
Format: Journal Article
Language:English
Published: Oxford, UK and Boston, USA Blackwell Publishers Ltd 01.09.2001
Subjects:
ISSN:0167-7055, 1467-8659
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:In this paper we show how a game engine designed to generate photorealistic images can be extended to produce non‐photorealistic and hybrid renditions. We introduce new hardware‐based methods to accomplish pen‐and‐ink illustrations. The combination of the highly optimized processing of a game engine and the use of hardware for NPR algorithms yields real‐time animation of pen‐and‐ink illustrations. The particular advance of this method is that it yields the first real‐time, frame‐coherent pen‐and‐ink animations which maintain both tone and texture.
Bibliography:ArticleID:CGF511
ark:/67375/WNG-Z80K638C-K
istex:5C1474D6AB468F715512A8B4A7E0411A79FD4D75
ISSN:0167-7055
1467-8659
DOI:10.1111/1467-8659.00511