Design and Implementation of a Compiled Declarative Language for Game AI Control

Video games have become one of the most popular forms of entertainment around the world. Currently, agents (bots or non-player characters) are predominantly programmed using procedural and deterministic imperative techniques, which pose significant drawbacks in terms of cost and time efficiency. An...

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Bibliographic Details
Published in:Applied sciences Vol. 15; no. 1; p. 157
Main Authors: Cromer, Christopher, Araneda, Martin, Rubio-Manzano, Clemente
Format: Journal Article
Language:English
Published: Basel MDPI AG 01.01.2025
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ISSN:2076-3417, 2076-3417
Online Access:Get full text
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