Remodeling of mannequins based on automatic binding of mesh to anthropometric parameters

In order to improve the accuracy of semantic anthropometric parameters in expressing the body shape of the mannequin and simplify the manual pre-processing of the parameter to body shape mapping, a method for creating 3D mannequins based on automatic binding of mesh to anthropometric parameters is p...

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Vydáno v:The Visual computer Ročník 39; číslo 12; s. 6435 - 6458
Hlavní autoři: Li, Xihang, Li, Guiqin, Li, Tiancai, Lv, Jianping, Mitrouchev, Peter
Médium: Journal Article
Jazyk:angličtina
Vydáno: Berlin/Heidelberg Springer Berlin Heidelberg 01.12.2023
Springer Nature B.V
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ISSN:0178-2789, 1432-2315
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Shrnutí:In order to improve the accuracy of semantic anthropometric parameters in expressing the body shape of the mannequin and simplify the manual pre-processing of the parameter to body shape mapping, a method for creating 3D mannequins based on automatic binding of mesh to anthropometric parameters is presented. For this purpose, 27 anthropometric parameters are used to accurately constrain the shape of the human body. The missing parameters are estimated by partial user input, which avoids complex input. A method based on eXtreme Gradient Boosting and Recursive Feature Elimination with Cross-Validation to automatically bind the most relevant anthropometric parameters for each mesh is proposed and 3D mannequin is created by local mapping. This makes it easier to add or subtract parameters to constrain the mannequin. An error-based approach for iterative optimization of mannequins is also proposed to ensure that the created mannequin matches the user input parameters and has good local deformation capability. Width and thickness parameters have been added for the torso position of the mannequin, which provides good scalability for creating a mannequin based on 2D anthropometric measurements. The accuracy, flexibility and reliability of the reconstructed method are analyzed through series of performed experiments. An innovative application of personalized mannequin customization under clothing combining Kinect and multi-sensor information acquisition system and a semantic parameter extension method for skinned multi-person linear model body type are proposed, which proves the practicality and scalability of the proposed method.
Bibliografie:ObjectType-Article-1
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content type line 14
ISSN:0178-2789
1432-2315
DOI:10.1007/s00371-022-02738-1