Block size selection in rate-constrained geometry based point cloud compression
In geometry-based point cloud compression, the geometry information is typically compressed using octree coding. In octree coding, the size of the blocks in the voxelized point clouds, i.e. , the number of voxels contained in a block, determines whether the geometry coding is lossless or lossy, and...
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| Published in: | Multimedia tools and applications Vol. 81; no. 2; pp. 2557 - 2575 |
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| Main Authors: | , |
| Format: | Journal Article |
| Language: | English |
| Published: |
New York
Springer US
01.01.2022
Springer Nature B.V |
| Subjects: | |
| ISSN: | 1380-7501, 1573-7721 |
| Online Access: | Get full text |
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