Artist-Directed Inverse-Kinematics Using Radial Basis Function Interpolation
One of the most common tasks in computer animation is inverse‐kinematics, or determining a joint configuration required to place a particular part of an articulated character at a particular location in global space. Inverse‐kinematics is required at design‐time to assist artists using commercial 3D...
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| Published in: | Computer graphics forum Vol. 20; no. 3; pp. 239 - 250 |
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| Main Authors: | , , |
| Format: | Journal Article |
| Language: | English |
| Published: |
Oxford, UK and Boston, USA
Blackwell Publishers Ltd
01.09.2001
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| Subjects: | |
| ISSN: | 0167-7055, 1467-8659 |
| Online Access: | Get full text |
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