Distributed Nash equilibrium seeking: A gossip-based algorithm
This paper presents an asynchronous gossip-based algorithm for finding a Nash equilibrium (NE) of a game in a distributed multi-player network. The algorithm is designed in such a way that players make decisions based on estimates of the other players’ actions obtained from local neighbors. Using a...
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| Vydané v: | Automatica (Oxford) Ročník 72; s. 209 - 216 |
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| Hlavní autori: | , |
| Médium: | Journal Article |
| Jazyk: | English |
| Vydavateľské údaje: |
Elsevier Ltd
01.10.2016
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| Predmet: | |
| ISSN: | 0005-1098, 1873-2836 |
| On-line prístup: | Získať plný text |
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| Shrnutí: | This paper presents an asynchronous gossip-based algorithm for finding a Nash equilibrium (NE) of a game in a distributed multi-player network. The algorithm is designed in such a way that players make decisions based on estimates of the other players’ actions obtained from local neighbors. Using a set of standard assumptions on the cost functions and communication graph, the paper proves almost sure convergence to a NE for diminishing step sizes. For constant step sizes an error bound on expected distance from a NE is established. The effectiveness of the proposed algorithm is demonstrated via simulation for both diminishing and constant step sizes. |
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| ISSN: | 0005-1098 1873-2836 |
| DOI: | 10.1016/j.automatica.2016.06.004 |