Distributed Nash equilibrium seeking: A gossip-based algorithm
This paper presents an asynchronous gossip-based algorithm for finding a Nash equilibrium (NE) of a game in a distributed multi-player network. The algorithm is designed in such a way that players make decisions based on estimates of the other players’ actions obtained from local neighbors. Using a...
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| Published in: | Automatica (Oxford) Vol. 72; pp. 209 - 216 |
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| Main Authors: | , |
| Format: | Journal Article |
| Language: | English |
| Published: |
Elsevier Ltd
01.10.2016
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| Subjects: | |
| ISSN: | 0005-1098, 1873-2836 |
| Online Access: | Get full text |
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