Distributed Nash equilibrium seeking: A gossip-based algorithm

This paper presents an asynchronous gossip-based algorithm for finding a Nash equilibrium (NE) of a game in a distributed multi-player network. The algorithm is designed in such a way that players make decisions based on estimates of the other players’ actions obtained from local neighbors. Using a...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Automatica (Oxford) Jg. 72; S. 209 - 216
Hauptverfasser: Salehisadaghiani, Farzad, Pavel, Lacra
Format: Journal Article
Sprache:Englisch
Veröffentlicht: Elsevier Ltd 01.10.2016
Schlagworte:
ISSN:0005-1098, 1873-2836
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Beschreibung
Zusammenfassung:This paper presents an asynchronous gossip-based algorithm for finding a Nash equilibrium (NE) of a game in a distributed multi-player network. The algorithm is designed in such a way that players make decisions based on estimates of the other players’ actions obtained from local neighbors. Using a set of standard assumptions on the cost functions and communication graph, the paper proves almost sure convergence to a NE for diminishing step sizes. For constant step sizes an error bound on expected distance from a NE is established. The effectiveness of the proposed algorithm is demonstrated via simulation for both diminishing and constant step sizes.
ISSN:0005-1098
1873-2836
DOI:10.1016/j.automatica.2016.06.004