Increased Cognitive Load during Video Game Play Reduces Rape Myth Acceptance and Hostile Sexism after Exposure to Sexualized Female Avatars

The present study investigated how task demand (cognitive load and interactivity) and avatar sexualization in a video game influenced rape myth acceptance (RMA), hostile sexism, and self-objectification. In a between-subjects design, 300 U.S. college students either played or watched someone else pl...

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Veröffentlicht in:Sex roles Jg. 79; H. 11-12; S. 683 - 698
Hauptverfasser: Read, Glenna L., Lynch, Teresa, Matthews, Nicholas L.
Format: Journal Article
Sprache:Englisch
Veröffentlicht: New York Springer US 01.12.2018
Springer Nature B.V
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ISSN:0360-0025, 1573-2762
Online-Zugang:Volltext
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