Out-of-core streamline visualization on large unstructured meshes
This paper presents an out-of-core approach for interactive streamline construction on large unstructured tetrahedral meshes containing millions of elements. The out-of-core algorithm uses an octree to partition and restructure the raw data into subsets stored into disk files for fast data retrieval...
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| Published in: | IEEE transactions on visualization and computer graphics Vol. 3; no. 4; pp. 370 - 380 |
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| Main Authors: | , , |
| Format: | Journal Article |
| Language: | English |
| Published: |
New York, NY
IEEE
01.10.1997
IEEE Computer Society |
| Subjects: | |
| ISSN: | 1077-2626 |
| Online Access: | Get full text |
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