Enhancing student's computational thinking skills with student-generated questions strategy in a game-based learning platform
Computational thinking (CT), a way to think about solving problems, is recognized as a basic skill for the 21st century. Although game-based learning (GBL) has been shown to improve student's CT skills, students may fail to self-evaluate or debate as they play games, thus failing to develop hig...
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| Veröffentlicht in: | Computers and education Jg. 200; S. 104794 |
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| Hauptverfasser: | , , , , , |
| Format: | Journal Article |
| Sprache: | Englisch |
| Veröffentlicht: |
Elsevier Ltd
01.07.2023
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| Schlagworte: | |
| ISSN: | 0360-1315, 1873-782X |
| Online-Zugang: | Volltext |
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