Enhancing student's computational thinking skills with student-generated questions strategy in a game-based learning platform

Computational thinking (CT), a way to think about solving problems, is recognized as a basic skill for the 21st century. Although game-based learning (GBL) has been shown to improve student's CT skills, students may fail to self-evaluate or debate as they play games, thus failing to develop hig...

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Veröffentlicht in:Computers and education Jg. 200; S. 104794
Hauptverfasser: Cheng, Yu-Ping, Lai, Chin-Feng, Chen, Yun-Ting, Wang, Wei-Sheng, Huang, Yueh-Min, Wu, Ting-Ting
Format: Journal Article
Sprache:Englisch
Veröffentlicht: Elsevier Ltd 01.07.2023
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ISSN:0360-1315, 1873-782X
Online-Zugang:Volltext
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