Rasterized Bounding Volume Hierarchies

We present the rasterized bounding volume hierarchy (RBVH), a compact data structure that accelerates approximate ray casting of complex meshes and provides adjustable level of detail. During construction, we identify subtrees of BVHs containing surfaces that can be represented by height fields. For...

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Bibliographic Details
Published in:Computer graphics forum Vol. 31; no. 2pt2; pp. 403 - 412
Main Authors: Novák, Jan, Dachsbacher, Carsten
Format: Journal Article
Language:English
Published: Oxford, UK Blackwell Publishing Ltd 01.05.2012
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ISSN:0167-7055, 1467-8659
Online Access:Get full text
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Summary:We present the rasterized bounding volume hierarchy (RBVH), a compact data structure that accelerates approximate ray casting of complex meshes and provides adjustable level of detail. During construction, we identify subtrees of BVHs containing surfaces that can be represented by height fields. For these subtrees the conventional ray‐surface intersection, which possibly involves a large number of triangles, is replaced by a simple ray marching procedure to find the intersection with the surface. We describe GPU algorithms for construction, ray casting, and data querying of the RBVH that achieve comparable or higher performance than state of the art acceleration structures for triangle meshes. Moreover, RBVHs provide an inherent surface parameterization for storing data on the surfaces and natively handle triangle and point‐based surface representations. We also show that RBVHs support adaptive level‐of‐detail and can be combined with traditional BVHs to handle complex scenes.
Bibliography:istex:93155700DA4BBF4D3014090D11056FB5AB996E64
ark:/67375/WNG-QVB83XHD-X
ArticleID:CGF3019
SourceType-Scholarly Journals-1
ObjectType-Feature-1
content type line 14
ISSN:0167-7055
1467-8659
DOI:10.1111/j.1467-8659.2012.03019.x