Evaluating usability for an AR-enabled escape room authoring ecosystem
The increasing ubiquity of mobile devices has enabled the surge of interactive experiences at cultural heritage sites, enriching visitor immersion. However, adapting interactive resources for different settings and types of creators remains a challenge. This paper introduces EnigMachine Editor, a we...
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| Published in: | Entertainment computing Vol. 55; p. 100982 |
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| Main Authors: | , , , |
| Format: | Journal Article |
| Language: | English |
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Elsevier B.V
01.09.2025
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| ISSN: | 1875-9521 |
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| Abstract | The increasing ubiquity of mobile devices has enabled the surge of interactive experiences at cultural heritage sites, enriching visitor immersion. However, adapting interactive resources for different settings and types of creators remains a challenge. This paper introduces EnigMachine Editor, a web-based authoring tool for crafting augmented reality-enabled adventures inspired by treasure hunts and escape rooms. Designed for curators and hobbyists, it simplifies the generation of custom experiences without prior technical expertise, streamlining development compared to using traditional game engines directly.
The main objective of this work is to comprehensively evaluate the usability of EnigMachine Editor for non-technical users, alongside its ability to generate engaging game experiences. A game experience study was first conducted in which participants interacted with games from the platform and subsequently completed the Game Experience Questionnaire (GEQ). Next, two usability studies were conducted in which participants first completed a tutorial with Single Ease Questions (SEQ) after each exercise, and then a series of both short- and long-term tasks on the tool concluded with the System Usability Scale (SUS) questionnaire. The results obtained demonstrate that EnigMachine Editoris able to generate satisfactory experiences for museum visitors and highlight desirable usability properties, especially in the short-term test group.
•EnigMachine is an authoring ecosystem to create engaging cultural heritage AR-games.•Games made with our tools are shown to hold favourable game experience properties.•Our editor is generally suitable for crafting adventures from closed design concepts.•Our editor exhibits potential as a useable authoring tool for long-term design tasks.•Results showcase the need for better flow and aesthetic control systems to improve UX. |
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| AbstractList | The increasing ubiquity of mobile devices has enabled the surge of interactive experiences at cultural heritage sites, enriching visitor immersion. However, adapting interactive resources for different settings and types of creators remains a challenge. This paper introduces EnigMachine Editor, a web-based authoring tool for crafting augmented reality-enabled adventures inspired by treasure hunts and escape rooms. Designed for curators and hobbyists, it simplifies the generation of custom experiences without prior technical expertise, streamlining development compared to using traditional game engines directly.
The main objective of this work is to comprehensively evaluate the usability of EnigMachine Editor for non-technical users, alongside its ability to generate engaging game experiences. A game experience study was first conducted in which participants interacted with games from the platform and subsequently completed the Game Experience Questionnaire (GEQ). Next, two usability studies were conducted in which participants first completed a tutorial with Single Ease Questions (SEQ) after each exercise, and then a series of both short- and long-term tasks on the tool concluded with the System Usability Scale (SUS) questionnaire. The results obtained demonstrate that EnigMachine Editoris able to generate satisfactory experiences for museum visitors and highlight desirable usability properties, especially in the short-term test group.
•EnigMachine is an authoring ecosystem to create engaging cultural heritage AR-games.•Games made with our tools are shown to hold favourable game experience properties.•Our editor is generally suitable for crafting adventures from closed design concepts.•Our editor exhibits potential as a useable authoring tool for long-term design tasks.•Results showcase the need for better flow and aesthetic control systems to improve UX. |
| ArticleNumber | 100982 |
| Author | Gómez-Martín, Marco A. Gutiérrez-Sánchez, Pablo Gómez-Martín, Pedro P. González-Calero, Pedro A. |
| Author_xml | – sequence: 1 givenname: Pablo orcidid: 0000-0002-6702-5726 surname: Gutiérrez-Sánchez fullname: Gutiérrez-Sánchez, Pablo email: pabgut02@ucm.es – sequence: 2 givenname: Pedro P. orcidid: 0000-0002-3855-7344 surname: Gómez-Martín fullname: Gómez-Martín, Pedro P. email: pedrop@fdi.ucm.es – sequence: 3 givenname: Pedro A. orcidid: 0000-0002-9151-5573 surname: González-Calero fullname: González-Calero, Pedro A. email: pagoncal@ucm.es – sequence: 4 givenname: Marco A. orcidid: 0000-0002-5186-1164 surname: Gómez-Martín fullname: Gómez-Martín, Marco A. email: marcoa@fdi.ucm.es |
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| Cites_doi | 10.3390/educsci13010047 10.1016/j.heliyon.2021.e07513 10.1145/3354002 10.1145/3145534 10.1145/3230678 10.1145/3297716 10.17083/ijsg.v4i3.180 10.1145/3292057 10.1145/3458769 10.3389/frvir.2022.955437 10.1016/j.compedu.2017.01.007 10.1109/VS-GAMES.2016.7590371 10.1016/j.culher.2013.04.004 10.4018/IJCMHS.2017010107 10.1007/s11042-023-17752-1 10.1214/aoms/1177730491 10.1145/3064644 10.1080/13614568.2012.617842 |
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| Keywords | Game experience Authoring tool Cultural heritage End-user programming Usability Augmented reality |
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