Enhancing computational thinking and spatial reasoning skills in gamification programming learning: A comparative study of tangible, block and paper‐and‐pencil tools

Tangible programming tools have become a mainstream teaching aid in gamification programming learning (GPL) due to their interactivity and ability to enhance novice learners' computational thinking and spatial reasoning skills. However, comparing the relative efficacy of different programming t...

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Bibliographic Details
Published in:British journal of educational technology Vol. 56; no. 1; pp. 80 - 102
Main Authors: Gong, Xin, Xu, Weiqi, Yu, Shufan, Ma, Jingjing, Qiao, Ailing
Format: Journal Article
Language:English
Published: Coventry Blackwell Publishing Ltd 01.01.2025
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ISSN:0007-1013, 1467-8535
Online Access:Get full text
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