Enhancing computational thinking and spatial reasoning skills in gamification programming learning: A comparative study of tangible, block and paper‐and‐pencil tools
Tangible programming tools have become a mainstream teaching aid in gamification programming learning (GPL) due to their interactivity and ability to enhance novice learners' computational thinking and spatial reasoning skills. However, comparing the relative efficacy of different programming t...
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| Published in: | British journal of educational technology Vol. 56; no. 1; pp. 80 - 102 |
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| Main Authors: | , , , , |
| Format: | Journal Article |
| Language: | English |
| Published: |
Coventry
Blackwell Publishing Ltd
01.01.2025
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| Subjects: | |
| ISSN: | 0007-1013, 1467-8535 |
| Online Access: | Get full text |
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