Enhancing computational thinking and spatial reasoning skills in gamification programming learning: A comparative study of tangible, block and paper‐and‐pencil tools

Tangible programming tools have become a mainstream teaching aid in gamification programming learning (GPL) due to their interactivity and ability to enhance novice learners' computational thinking and spatial reasoning skills. However, comparing the relative efficacy of different programming t...

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Veröffentlicht in:British journal of educational technology Jg. 56; H. 1; S. 80 - 102
Hauptverfasser: Gong, Xin, Xu, Weiqi, Yu, Shufan, Ma, Jingjing, Qiao, Ailing
Format: Journal Article
Sprache:Englisch
Veröffentlicht: Coventry Blackwell Publishing Ltd 01.01.2025
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ISSN:0007-1013, 1467-8535
Online-Zugang:Volltext
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