Citace podle APA (7th ed.)

Gong, X., Xu, W., Yu, S., Ma, J., & Qiao, A. (2025). Enhancing computational thinking and spatial reasoning skills in gamification programming learning: A comparative study of tangible, block and paper‐and‐pencil tools. British journal of educational technology, 56(1), 80-102. https://doi.org/10.1111/bjet.13482

Citace podle Chicago (17th ed.)

Gong, Xin, Weiqi Xu, Shufan Yu, Jingjing Ma, a Ailing Qiao. "Enhancing Computational Thinking and Spatial Reasoning Skills in Gamification Programming Learning: A Comparative Study of Tangible, Block and Paper‐and‐pencil Tools." British Journal of Educational Technology 56, no. 1 (2025): 80-102. https://doi.org/10.1111/bjet.13482.

Citace podle MLA (9th ed.)

Gong, Xin, et al. "Enhancing Computational Thinking and Spatial Reasoning Skills in Gamification Programming Learning: A Comparative Study of Tangible, Block and Paper‐and‐pencil Tools." British Journal of Educational Technology, vol. 56, no. 1, 2025, pp. 80-102, https://doi.org/10.1111/bjet.13482.

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