Finite uniform approximation of two-person games defined on a product of staircase-function infinite spaces

•Two-person game with strategies as functions is approximated to a bimatrix game.•A game solution is subinterval-wise stacked of equilibria in “smaller” bimatrix games.•Approximate solution is acceptable if it changes minimally by minimal sample change. A method of finite uniform approximation of tw...

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Vydáno v:International journal of approximate reasoning Ročník 145; s. 139 - 162
Hlavní autor: Romanuke, Vadim V.
Médium: Journal Article
Jazyk:angličtina
Vydáno: Elsevier Inc 01.06.2022
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ISSN:0888-613X, 1873-4731
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Shrnutí:•Two-person game with strategies as functions is approximated to a bimatrix game.•A game solution is subinterval-wise stacked of equilibria in “smaller” bimatrix games.•Approximate solution is acceptable if it changes minimally by minimal sample change. A method of finite uniform approximation of two-person games in staircase-function infinite spaces is presented. A pure strategy of the player is a staircase function defined on a time interval. The method consists in uniformly sampling the player's pure strategy value set and finding equilibria in “smaller” bimatrix games, each defined on a subinterval where the pure strategy value is constant. Then the equilibria are successively stacked so that the stack is an approximate solution to the initial staircase game. The (weak) consistency, equivalent to the approximate solution acceptability, is studied by how much the players' payoff and equilibrium strategy change as the sampling density minimally increases. The consistency is decomposed into the payoff, equilibrium strategy support cardinality, equilibrium strategy sampling density, and support probability consistency. The most important parts are the payoff consistency and equilibrium strategy support cardinality (weak) consistency. However, it is practically reasonable to consider a relaxed payoff consistency, by which the player's payoff change in an appropriate approximation may grow at most by ε as the sampling density minimally increases. The weak consistency itself is a relaxation to the consistency, where the minimal decrement of the sampling density is ignored. An example is presented to show how the approximation is fulfilled for a case of when “smaller” bimatrix games have multiple equilibria.
ISSN:0888-613X
1873-4731
DOI:10.1016/j.ijar.2022.03.005