A 3D fully parallel surface-thinning algorithm
The thinning is an iterative layer by layer erosion until only the “skeletons” of the objects are left. This paper presents a thinning algorithm for extracting medial surfaces from 3D binary pictures. The strategy which is used is called fully parallel, which means that the same parallel operator is...
Uloženo v:
| Vydáno v: | Theoretical computer science Ročník 406; číslo 1; s. 119 - 135 |
|---|---|
| Hlavní autor: | |
| Médium: | Journal Article |
| Jazyk: | angličtina |
| Vydáno: |
Elsevier B.V
28.10.2008
|
| Témata: | |
| ISSN: | 0304-3975, 1879-2294 |
| On-line přístup: | Získat plný text |
| Tagy: |
Přidat tag
Žádné tagy, Buďte první, kdo vytvoří štítek k tomuto záznamu!
|
| Shrnutí: | The thinning is an iterative layer by layer erosion until only the “skeletons” of the objects are left. This paper presents a thinning algorithm for extracting medial surfaces from 3D binary pictures. The strategy which is used is called fully parallel, which means that the same parallel operator is applied at each iteration. An efficient implementation of the proposed algorithm on conventional sequential computers is given and the topological correctness for (26, 6) binary pictures is proved. |
|---|---|
| ISSN: | 0304-3975 1879-2294 |
| DOI: | 10.1016/j.tcs.2008.06.041 |