A 3D fully parallel surface-thinning algorithm
The thinning is an iterative layer by layer erosion until only the “skeletons” of the objects are left. This paper presents a thinning algorithm for extracting medial surfaces from 3D binary pictures. The strategy which is used is called fully parallel, which means that the same parallel operator is...
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| Published in: | Theoretical computer science Vol. 406; no. 1; pp. 119 - 135 |
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| Main Author: | |
| Format: | Journal Article |
| Language: | English |
| Published: |
Elsevier B.V
28.10.2008
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| Subjects: | |
| ISSN: | 0304-3975, 1879-2294 |
| Online Access: | Get full text |
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