Distributed Nash equilibrium computation in aggregative games: An event-triggered algorithm

This paper is concerned with the problem of distributed Nash equilibrium computation in aggregative games. Note that the traditional computation algorithms are designed based on time-scheduled communication strategy, which may lead to high communication consumption of the whole network. To reduce th...

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Vydáno v:Information sciences Ročník 489; s. 289 - 302
Hlavní autoři: Shi, Chong-Xiao, Yang, Guang-Hong
Médium: Journal Article
Jazyk:angličtina
Vydáno: Elsevier Inc 01.07.2019
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ISSN:0020-0255, 1872-6291
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Shrnutí:This paper is concerned with the problem of distributed Nash equilibrium computation in aggregative games. Note that the traditional computation algorithms are designed based on time-scheduled communication strategy, which may lead to high communication consumption of the whole network. To reduce the consumption, this paper proposes a novel distributed algorithm with an event-triggered mechanism, where the communication between any two agents is only carried out when an edge-based event condition is triggered. In the convergence analysis of the proposed algorithm, an important event-related error variable is firstly defined. Then, based on a zero-sum property of this event-related error, two key relations on the agents’ estimates in the proposed algorithm are provided. Further, by using these relations, it is proven that the agents’ estimates can achieve a Nash equilibrium under a proper event-triggering condition. Finally, examples on the demand response of power systems are presented to verify the theoretical findings.
ISSN:0020-0255
1872-6291
DOI:10.1016/j.ins.2019.03.047