Comparing software product lines and Clone and Own for game software engineering under two paradigms: Model-driven development and code-driven development
Game developers often face more challenges when reusing code compared to non-game developers, and Software Product Lines (SPLs) have been successful in addressing this issue. In this study, we compare different approaches to code reuse in Classic Software Engineering (CSE) and Game Software Engineer...
Gespeichert in:
| Veröffentlicht in: | The Journal of systems and software Jg. 205; S. 111824 |
|---|---|
| Hauptverfasser: | , , , , , |
| Format: | Journal Article |
| Sprache: | Englisch |
| Veröffentlicht: |
Elsevier Inc
01.11.2023
|
| Schlagworte: | |
| ISSN: | 0164-1212, 1873-1228 |
| Online-Zugang: | Volltext |
| Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Schreiben Sie den ersten Kommentar!