Comparing software product lines and Clone and Own for game software engineering under two paradigms: Model-driven development and code-driven development

Game developers often face more challenges when reusing code compared to non-game developers, and Software Product Lines (SPLs) have been successful in addressing this issue. In this study, we compare different approaches to code reuse in Classic Software Engineering (CSE) and Game Software Engineer...

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Veröffentlicht in:The Journal of systems and software Jg. 205; S. 111824
Hauptverfasser: Chueca, Jorge, Trasobares, Jose Ignacio, Domingo, África, Arcega, Lorena, Cetina, Carlos, Font, Jaime
Format: Journal Article
Sprache:Englisch
Veröffentlicht: Elsevier Inc 01.11.2023
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ISSN:0164-1212, 1873-1228
Online-Zugang:Volltext
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