Enriching Facial Blendshape Rigs with Physical Simulation

Oftentimes facial animation is created separately from overall body motion. Since convincing facial animation is challenging enough in itself, artists tend to create and edit the face motion in isolation. Or if the face animation is derived from motion capture, this is typically performed in a mo‐ca...

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Bibliographic Details
Published in:Computer graphics forum Vol. 36; no. 2; pp. 75 - 84
Main Authors: Kozlov, Yeara, Bradley, Derek, Bächer, Moritz, Thomaszewski, Bernhard, Beeler, Thabo, Gross, Markus
Format: Journal Article
Language:English
Published: Oxford Blackwell Publishing Ltd 01.05.2017
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ISSN:0167-7055, 1467-8659
Online Access:Get full text
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