Kozlov, Y., Bradley, D., Bächer, M., Thomaszewski, B., Beeler, T., & Gross, M. (2017). Enriching Facial Blendshape Rigs with Physical Simulation. Computer graphics forum, 36(2), 75-84. https://doi.org/10.1111/cgf.13108
Chicago Style (17th ed.) CitationKozlov, Yeara, Derek Bradley, Moritz Bächer, Bernhard Thomaszewski, Thabo Beeler, and Markus Gross. "Enriching Facial Blendshape Rigs with Physical Simulation." Computer Graphics Forum 36, no. 2 (2017): 75-84. https://doi.org/10.1111/cgf.13108.
MLA (9th ed.) CitationKozlov, Yeara, et al. "Enriching Facial Blendshape Rigs with Physical Simulation." Computer Graphics Forum, vol. 36, no. 2, 2017, pp. 75-84, https://doi.org/10.1111/cgf.13108.
Warning: These citations may not always be 100% accurate.