Scalable Feature‐Preserving Irregular Mesh Coding

This paper presents a novel wavelet‐based transform and coding scheme for irregular meshes. The transform preserves geometric features at lower resolutions by adaptive vertex sampling and retriangulation, resulting in more accurate subsampling and better avoidance of smoothing and aliasing artefacts...

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Published in:Computer graphics forum Vol. 36; no. 6; pp. 275 - 290
Main Authors: El Sayeh Khalil, J., Munteanu, A., Denis, L., Lambert, P., Walle, R.
Format: Journal Article
Language:English
Published: Oxford Blackwell Publishing Ltd 01.09.2017
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ISSN:0167-7055, 1467-8659
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Abstract This paper presents a novel wavelet‐based transform and coding scheme for irregular meshes. The transform preserves geometric features at lower resolutions by adaptive vertex sampling and retriangulation, resulting in more accurate subsampling and better avoidance of smoothing and aliasing artefacts. By employing octree‐based coding techniques, the encoding of both connectivity and geometry information is decoupled from any mesh traversal order, and allows for exploiting the intra‐band statistical dependencies between wavelet coefficients. Improvements over the state of the art obtained by our approach are three‐fold: (1) improved rate–distortion performance over Wavemesh and IPR for both the Hausdorff and root mean square distances at low‐to‐mid‐range bitrates, most obvious when clear geometric features are present while remaining competitive for smooth, feature‐poor models; (2) improved rendering performance at any triangle budget, translating to a better quality for the same runtime memory footprint; (3) improved visual quality when applying similar limits to the bitrate or triangle budget, showing more pronounced improvements than rate–distortion curves. This paper presents a novel wavelet‐based transform and coding scheme for irregular meshes. The transform preserves geometric features at lower resolutions by adaptive vertex sampling and retriangulation, resulting in more accurate subsampling and better avoidance of smoothing and aliasing artefacts. By employing octree‐based coding techniques, the encoding of both connectivity and geometry information is decoupled from any mesh traversal order, and allows for exploiting the intra‐band statistical dependencies between wavelet coefficients.
AbstractList This paper presents a novel wavelet‐based transform and coding scheme for irregular meshes. The transform preserves geometric features at lower resolutions by adaptive vertex sampling and retriangulation, resulting in more accurate subsampling and better avoidance of smoothing and aliasing artefacts. By employing octree‐based coding techniques, the encoding of both connectivity and geometry information is decoupled from any mesh traversal order, and allows for exploiting the intra‐band statistical dependencies between wavelet coefficients. Improvements over the state of the art obtained by our approach are three‐fold: (1) improved rate–distortion performance over Wavemesh and IPR for both the Hausdorff and root mean square distances at low‐to‐mid‐range bitrates, most obvious when clear geometric features are present while remaining competitive for smooth, feature‐poor models; (2) improved rendering performance at any triangle budget, translating to a better quality for the same runtime memory footprint; (3) improved visual quality when applying similar limits to the bitrate or triangle budget, showing more pronounced improvements than rate–distortion curves. This paper presents a novel wavelet‐based transform and coding scheme for irregular meshes. The transform preserves geometric features at lower resolutions by adaptive vertex sampling and retriangulation, resulting in more accurate subsampling and better avoidance of smoothing and aliasing artefacts. By employing octree‐based coding techniques, the encoding of both connectivity and geometry information is decoupled from any mesh traversal order, and allows for exploiting the intra‐band statistical dependencies between wavelet coefficients.
This paper presents a novel wavelet-based transform and coding scheme for irregular meshes. The transform preserves geometric features at lower resolutions by adaptive vertex sampling and retriangulation, resulting in more accurate subsampling and better avoidance of smoothing and aliasing artefacts. By employing octree-based coding techniques, the encoding of both connectivity and geometry information is decoupled from any mesh traversal order, and allows for exploiting the intra-band statistical dependencies between wavelet coefficients. Improvements over the state of the art obtained by our approach are three-fold: (1) improved rate-distortion performance over Wavemesh and IPR for both the Hausdorff and root mean square distances at low-to-mid-range bitrates, most obvious when clear geometric features are present while remaining competitive for smooth, feature-poor models; (2) improved rendering performance at any triangle budget, translating to a better quality for the same runtime memory footprint; (3) improved visual quality when applying similar limits to the bitrate or triangle budget, showing more pronounced improvements than rate-distortion curves.
Author Munteanu, A.
Walle, R.
Denis, L.
Lambert, P.
El Sayeh Khalil, J.
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  surname: El Sayeh Khalil
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  fullname: Denis, L.
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  organization: Data Science Lab (Ghent University ‐ iMinds)
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crossref_primary_10_1109_TMM_2016_2614483
crossref_primary_10_1109_TVCG_2023_3260628
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Snippet This paper presents a novel wavelet‐based transform and coding scheme for irregular meshes. The transform preserves geometric features at lower resolutions by...
This paper presents a novel wavelet-based transform and coding scheme for irregular meshes. The transform preserves geometric features at lower resolutions by...
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StartPage 275
SubjectTerms Adaptive sampling
Aliasing
Distortion
Finite element method
I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling–Hierarchy and geometric transformations G.1.2 [Numerical Analysis]: Approximation–Approximation of surfaces and contours
level of detail algorithms
Octree coding
scalable mesh compression
scalable rendering
Smoothing
Wavelet analysis
Wavelet transforms
Wavelets and fractals E.4 [Coding and Information Theory]: Data compaction and compression
Title Scalable Feature‐Preserving Irregular Mesh Coding
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