Approximate Program Smoothing Using Mean‐Variance Statistics, with Application to Procedural Shader Bandlimiting

We introduce a general method to approximate the convolution of a program with a Gaussian kernel. This results in the program being smoothed. Our compiler framework models intermediate values in the program as random variables, by using mean and variance statistics. We decompose the input program in...

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Bibliographic Details
Published in:Computer graphics forum Vol. 37; no. 2; pp. 443 - 454
Main Authors: Yang, Y., Barnes, C.
Format: Journal Article
Language:English
Published: Oxford Blackwell Publishing Ltd 01.05.2018
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ISSN:0167-7055, 1467-8659
Online Access:Get full text
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