View-Dependent Dynamic Point Cloud Compression

Dynamic point cloud (DPC) captures 3D object and scene with realistic appearance to mimic the natural reality. It inherently offers the six-degree-of-freedom (6DoF) for content consumption, which motivates us to facilitate the network-friendly view-dependent DPC streaming by leveraging the limited f...

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Vydáno v:IEEE transactions on circuits and systems for video technology Ročník 31; číslo 2; s. 765 - 781
Hlavní autoři: Zhu, Wenjie, Ma, Zhan, Xu, Yiling, Li, Li, Li, Zhu
Médium: Journal Article
Jazyk:angličtina
Vydáno: New York IEEE 01.02.2021
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
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ISSN:1051-8215, 1558-2205
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Abstract Dynamic point cloud (DPC) captures 3D object and scene with realistic appearance to mimic the natural reality. It inherently offers the six-degree-of-freedom (6DoF) for content consumption, which motivates us to facilitate the network-friendly view-dependent DPC streaming by leveraging the limited field of view of the human visual system (HVS) at specific moments, for significant network bandwidth reduction without the quality of experience (QoE) loss. Therefore, in this work, we propose the view-dependent DPC compression, noted as View-PCC, by which we can enable instantaneous and complete view reconstruction from partial streams, and 6DoF navigation by stream adaptation. These functionalities are offered by the hybrid global and local projection to effectively map 3D points to five perpendicular 2D image planes of a cube. Multi-view and multi-layer based global projection is first applied progressively and followed by the patch-based local projection with both intra-frame displaced arrangement and inter-frame temporal alignment, so as to maximize the number of effectively projected points and preserve the spatio-temporal coherency for better compression. Boundary padding is then augmented for each image plane that will be encoded using the successful 2D video coding standard - High-Efficiency Video Coding (HEVC). Our extensive simulations have shown the noticeable objective compression gains of View-PCC when compared with the typical octree-based approach and global-projection-based method. The subjective quality assessment suggests the better reconstruction quality of View-PCC, in comparison to the MPEG video-based point cloud compression (V-PCC).
AbstractList Dynamic point cloud (DPC) captures 3D object and scene with realistic appearance to mimic the natural reality. It inherently offers the six-degree-of-freedom (6DoF) for content consumption, which motivates us to facilitate the network-friendly view-dependent DPC streaming by leveraging the limited field of view of the human visual system (HVS) at specific moments, for significant network bandwidth reduction without the quality of experience (QoE) loss. Therefore, in this work, we propose the view-dependent DPC compression, noted as View-PCC, by which we can enable instantaneous and complete view reconstruction from partial streams, and 6DoF navigation by stream adaptation. These functionalities are offered by the hybrid global and local projection to effectively map 3D points to five perpendicular 2D image planes of a cube. Multi-view and multi-layer based global projection is first applied progressively and followed by the patch-based local projection with both intra-frame displaced arrangement and inter-frame temporal alignment, so as to maximize the number of effectively projected points and preserve the spatio-temporal coherency for better compression. Boundary padding is then augmented for each image plane that will be encoded using the successful 2D video coding standard - High-Efficiency Video Coding (HEVC). Our extensive simulations have shown the noticeable objective compression gains of View-PCC when compared with the typical octree-based approach and global-projection-based method. The subjective quality assessment suggests the better reconstruction quality of View-PCC, in comparison to the MPEG video-based point cloud compression (V-PCC).
Author Li, Li
Ma, Zhan
Li, Zhu
Xu, Yiling
Zhu, Wenjie
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Snippet Dynamic point cloud (DPC) captures 3D object and scene with realistic appearance to mimic the natural reality. It inherently offers the six-degree-of-freedom...
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SubjectTerms Bandwidth
Coding
Coding standards
dimensional reduction
Dynamic point cloud
Field of view
Image compression
Image reconstruction
Multilayers
Octrees
patch-based local projection
Projection
Quality assessment
Quality of experience
Streaming media
Three dimensional models
Three-dimensional displays
Two dimensional displays
Video coding
Video compression
view-based global projection
view-dependent
Title View-Dependent Dynamic Point Cloud Compression
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