Texture-Distortion-Constrained Joint Source-Channel Coding of Multi-View Video Plus Depth-Based 3D Video
A novel joint source and channel coding scheme tailored to 3D video is proposed in this paper to minimize the end-to-end view synthesis distortion within a given total bit rate for both texture and depth as well as a maximum tolerable distortion constraint for texture. First, we formulate a joint te...
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| Vydané v: | IEEE transactions on circuits and systems for video technology Ročník 29; číslo 11; s. 3326 - 3340 |
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| Hlavní autori: | , , |
| Médium: | Journal Article |
| Jazyk: | English |
| Vydavateľské údaje: |
New York
IEEE
01.11.2019
The Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Predmet: | |
| ISSN: | 1051-8215, 1558-2205 |
| On-line prístup: | Získať plný text |
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