Texture-Distortion-Constrained Joint Source-Channel Coding of Multi-View Video Plus Depth-Based 3D Video

A novel joint source and channel coding scheme tailored to 3D video is proposed in this paper to minimize the end-to-end view synthesis distortion within a given total bit rate for both texture and depth as well as a maximum tolerable distortion constraint for texture. First, we formulate a joint te...

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Veröffentlicht in:IEEE transactions on circuits and systems for video technology Jg. 29; H. 11; S. 3326 - 3340
Hauptverfasser: Gao, Pan, Xiang, Wei, Liang, Dong
Format: Journal Article
Sprache:Englisch
Veröffentlicht: New York IEEE 01.11.2019
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
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ISSN:1051-8215, 1558-2205
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Abstract A novel joint source and channel coding scheme tailored to 3D video is proposed in this paper to minimize the end-to-end view synthesis distortion within a given total bit rate for both texture and depth as well as a maximum tolerable distortion constraint for texture. First, we formulate a joint texture and depth coding mode selection strategy for error-resilient source coding of multi-view video plus depth-based 3D video through using the Lagrange multiplier method. Then, by considering the effect of residual errors after channel coding, we evolve to a more general formulation that jointly optimizes error-resilient source coding and channel coding in an integrated manner for unequal error protection between texture and depth, for which a theoretic solution using a proposed dual-trellis is derived. Finally, we extend the general formulation by including the texture distortion constraint. We show how to optimize the view synthesis quality while simultaneously catering to the texture quality constraint. Experimental results demonstrate the proposed algorithm has much better performance than existing related work.
AbstractList A novel joint source and channel coding scheme tailored to 3D video is proposed in this paper to minimize the end-to-end view synthesis distortion within a given total bit rate for both texture and depth as well as a maximum tolerable distortion constraint for texture. First, we formulate a joint texture and depth coding mode selection strategy for error-resilient source coding of multi-view video plus depth-based 3D video through using the Lagrange multiplier method. Then, by considering the effect of residual errors after channel coding, we evolve to a more general formulation that jointly optimizes error-resilient source coding and channel coding in an integrated manner for unequal error protection between texture and depth, for which a theoretic solution using a proposed dual-trellis is derived. Finally, we extend the general formulation by including the texture distortion constraint. We show how to optimize the view synthesis quality while simultaneously catering to the texture quality constraint. Experimental results demonstrate the proposed algorithm has much better performance than existing related work.
Author Xiang, Wei
Gao, Pan
Liang, Dong
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Snippet A novel joint source and channel coding scheme tailored to 3D video is proposed in this paper to minimize the end-to-end view synthesis distortion within a...
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SubjectTerms 3D video transmission
Algorithms
Bit rate
Channel coding
Codes
Coding
Constraints
Distortion
Errors
Joint source and channel coding
joint texture and depth map coding
Lagrange multiplier
Modal choice
Source coding
Streaming media
Synthesis
Texture
texture distortion constraint
Three-dimensional displays
Video compression
Title Texture-Distortion-Constrained Joint Source-Channel Coding of Multi-View Video Plus Depth-Based 3D Video
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