A Weighted Delaunay Triangulation Framework for Merging Triangulations in a Connectivity Oblivious Fashion

Simplicial meshes are useful as discrete approximations of continuous spaces in numerical simulations. In some applications, however, meshes need to be modified over time. Mesh update operations are often expensive and brittle, making the simulations unstable. In this paper we propose a framework fo...

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Vydané v:Computer graphics forum Ročník 33; číslo 6; s. 18 - 30
Hlavní autori: Silva, Luis F., Scheidegger, Luiz F., Etiene, Tiago, Comba, João L. D., Nonato, Luis G., Silva, Cláudio T.
Médium: Journal Article
Jazyk:English
Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.09.2014
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ISSN:0167-7055, 1467-8659
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Abstract Simplicial meshes are useful as discrete approximations of continuous spaces in numerical simulations. In some applications, however, meshes need to be modified over time. Mesh update operations are often expensive and brittle, making the simulations unstable. In this paper we propose a framework for updating simplicial meshes that undergo geometric and topological changes. Instead of explicitly maintaining connectivity information, we keep a collection of weights associated with mesh vertices, using a Weighted Delaunay Triangulation (WDT). These weights implicitly define mesh connectivity and allow direct merging of triangulations. We propose two formulations for computing the weights, and two techniques for merging triangulations, and finally illustrate our results with examples in two and three dimensions. Simplicial meshes are useful as discrete approximations of continuous spaces in numerical simulations. In some applications, however, meshes need to be modified over time. Mesh update operations are often expensive and brittle, making the simulations unstable. In this paper we propose a framework for updating simplicial meshes that undergo geometric and topological changes. Instead of explicitly maintaining connectivity information, we keep a collection of weights associated with mesh vertices, using a Weighted Delaunay Triangulation (WDT). These weights implicitly define mesh connectivity and allow direct merging of triangulations
AbstractList Simplicial meshes are useful as discrete approximations of continuous spaces in numerical simulations. In some applications, however, meshes need to be modified over time. Mesh update operations are often expensive and brittle, making the simulations unstable. In this paper we propose a framework for updating simplicial meshes that undergo geometric and topological changes. Instead of explicitly maintaining connectivity information, we keep a collection of weights associated with mesh vertices, using a Weighted Delaunay Triangulation (WDT). These weights implicitly define mesh connectivity and allow direct merging of triangulations. We propose two formulations for computing the weights, and two techniques for merging triangulations, and finally illustrate our results with examples in two and three dimensions. [PUBLICATION ABSTRACT]
Simplicial meshes are useful as discrete approximations of continuous spaces in numerical simulations. In some applications, however, meshes need to be modified over time. Mesh update operations are often expensive and brittle, making the simulations unstable. In this paper we propose a framework for updating simplicial meshes that undergo geometric and topological changes. Instead of explicitly maintaining connectivity information, we keep a collection of weights associated with mesh vertices, using a Weighted Delaunay Triangulation (WDT). These weights implicitly define mesh connectivity and allow direct merging of triangulations. We propose two formulations for computing the weights, and two techniques for merging triangulations, and finally illustrate our results with examples in two and three dimensions. Simplicial meshes are useful as discrete approximations of continuous spaces in numerical simulations. In some applications, however, meshes need to be modified over time. Mesh update operations are often expensive and brittle, making the simulations unstable. In this paper we propose a framework for updating simplicial meshes that undergo geometric and topological changes. Instead of explicitly maintaining connectivity information, we keep a collection of weights associated with mesh vertices, using a Weighted Delaunay Triangulation (WDT). These weights implicitly define mesh connectivity and allow direct merging of triangulations
Simplicial meshes are useful as discrete approximations of continuous spaces in numerical simulations. In some applications, however, meshes need to be modified over time. Mesh update operations are often expensive and brittle, making the simulations unstable. In this paper we propose a framework for updating simplicial meshes that undergo geometric and topological changes. Instead of explicitly maintaining connectivity information, we keep a collection of weights associated with mesh vertices, using a Weighted Delaunay Triangulation (WDT). These weights implicitly define mesh connectivity and allow direct merging of triangulations. We propose two formulations for computing the weights, and two techniques for merging triangulations, and finally illustrate our results with examples in two and three dimensions.
Author Silva, Luis F.
Etiene, Tiago
Comba, João L. D.
Silva, Cláudio T.
Nonato, Luis G.
Scheidegger, Luiz F.
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Cites_doi 10.1016/S0925-7721(01)00017-7
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Snippet Simplicial meshes are useful as discrete approximations of continuous spaces in numerical simulations. In some applications, however, meshes need to be...
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SubjectTerms Analysis
Computer graphics
Computer Graphics I.3.5 Computational Geometry and Object Modelling Geometric algorithms languages and systems
Connectivity
merging algorithms
Numerical analysis
regular triangulations
Simulation
Studies
triangulations
weighted Delaunay triangulations
Title A Weighted Delaunay Triangulation Framework for Merging Triangulations in a Connectivity Oblivious Fashion
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Volume 33
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