Two Layer Stackelberg Game-Based Resource Allocation in Cloud-Network Convergence Service Computing
With the rapid development of mobile devices, limited edge computing resources, and separate cloud computing systems is difficult to meet the different needs of different applications, so the cloud-network convergence service approach came into being. This paper investigates a tiered resource alloca...
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| Published in: | IEEE transactions on cognitive communications and networking Vol. 10; no. 6; pp. 2412 - 2426 |
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| Main Authors: | , , , , , |
| Format: | Journal Article |
| Language: | English |
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Piscataway
IEEE
01.12.2024
The Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
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| ISSN: | 2332-7731, 2332-7731 |
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| Abstract | With the rapid development of mobile devices, limited edge computing resources, and separate cloud computing systems is difficult to meet the different needs of different applications, so the cloud-network convergence service approach came into being. This paper investigates a tiered resource allocation scheme that can provide high-quality computing services to end-users and balance the benefit requirements of all participants to benefit the stakeholders in the cloud-network convergence service system. Firstly, considering the self-interests of each participant in the cloud-network converged service system, the hierarchical resource allocation problem is formulated as a two-layer game resource allocation problem. Subsequently, the backward induction method is used for game analysis, and Stackelberg equilibrium is proved. The optimal resource price response function for the edge layer and the offloading optimal response function for the end-users are derived by a convex optimization approach, and a gradient-based dynamic pricing algorithm is designed to obtain the optimal pricing in the cloud and the optimal resource requests in the edge layer. Finally, experimental simulation results are given, and the performance of the optimal pricing and resource allocation policy is analyzed. |
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| AbstractList | With the rapid development of mobile devices, limited edge computing resources, and separate cloud computing systems is difficult to meet the different needs of different applications, so the cloud-network convergence service approach came into being. This paper investigates a tiered resource allocation scheme that can provide high-quality computing services to end-users and balance the benefit requirements of all participants to benefit the stakeholders in the cloud-network convergence service system. Firstly, considering the self-interests of each participant in the cloud-network converged service system, the hierarchical resource allocation problem is formulated as a two-layer game resource allocation problem. Subsequently, the backward induction method is used for game analysis, and Stackelberg equilibrium is proved. The optimal resource price response function for the edge layer and the offloading optimal response function for the end-users are derived by a convex optimization approach, and a gradient-based dynamic pricing algorithm is designed to obtain the optimal pricing in the cloud and the optimal resource requests in the edge layer. Finally, experimental simulation results are given, and the performance of the optimal pricing and resource allocation policy is analyzed. |
| Author | Lyu, Ting Han, Zhu Xu, Haitao Li, Lixin Liu, Feifei Li, Meng |
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| SubjectTerms | Algorithms Cloud computing cloud-network convergence Convergence Convexity Edge computing End users Game theory Games Nash equilibrium Pricing Resource allocation Resource management Response functions Servers Task analysis User requirements |
| Title | Two Layer Stackelberg Game-Based Resource Allocation in Cloud-Network Convergence Service Computing |
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