The Use of Educational Games in Programming Assignments: SQL Island as a Case Study
Educational games have attracted the interest of instructors and researchers in various fields of knowledge since they seem to motivate students, engage them in the educational process, and improve their performance. Computer programming is, without a doubt, cognitively demanding, and this has resul...
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| Vydané v: | Applied sciences Ročník 12; číslo 13; s. 6563 |
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| Hlavní autori: | , |
| Médium: | Journal Article |
| Jazyk: | English |
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Basel
MDPI AG
01.07.2022
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| ISSN: | 2076-3417, 2076-3417 |
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| Abstract | Educational games have attracted the interest of instructors and researchers in various fields of knowledge since they seem to motivate students, engage them in the educational process, and improve their performance. Computer programming is, without a doubt, cognitively demanding, and this has resulted in extended utilization of educational games. An important limitation of the relevant research lies in the fact that it is based on volunteer participants, while it is carried out as a side activity in programming courses and not in real-world course settings. In this article, a study investigating the utilization of the educational game SQL Island in the context of an assignment on the Structured Query Language (SQL) in a compulsory undergraduate course on Web programming is presented. Fifty-six students attending the course evaluated the player experience and perceived short-term learning through a questionnaire based on the MEEGA+ model for evaluating educational games targeted to computing education. The results both on player experience and perceived short-term learning were rather positive. Students’ performance in the programming tasks of the game was very good, and the overall intervention proved to be effective. Moreover, conclusions were drawn on the constituent features of educational games that can be effectively used in the context of programming assignments. |
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| AbstractList | Educational games have attracted the interest of instructors and researchers in various fields of knowledge since they seem to motivate students, engage them in the educational process, and improve their performance. Computer programming is, without a doubt, cognitively demanding, and this has resulted in extended utilization of educational games. An important limitation of the relevant research lies in the fact that it is based on volunteer participants, while it is carried out as a side activity in programming courses and not in real-world course settings. In this article, a study investigating the utilization of the educational game SQL Island in the context of an assignment on the Structured Query Language (SQL) in a compulsory undergraduate course on Web programming is presented. Fifty-six students attending the course evaluated the player experience and perceived short-term learning through a questionnaire based on the MEEGA+ model for evaluating educational games targeted to computing education. The results both on player experience and perceived short-term learning were rather positive. Students’ performance in the programming tasks of the game was very good, and the overall intervention proved to be effective. Moreover, conclusions were drawn on the constituent features of educational games that can be effectively used in the context of programming assignments. |
| Author | Xinogalos, Stelios Satratzemi, Maya |
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| Cites_doi | 10.1016/j.compedu.2012.03.004 10.1177/1046878118789976 10.1016/j.iheduc.2005.06.001 10.1186/s41239-018-0123-0 10.1109/ICALT.2009.19 10.1145/259964.260031 10.1145/2987491.2987494 10.4135/9781412983488 10.1016/j.compedu.2015.03.015 10.1016/j.compedu.2004.09.005 10.1177/1046878119872797 10.15388/infedu.2021.08 10.1007/BF00132516 10.1007/978-3-540-69736-7_54 10.1109/TLT.2016.2556666 10.1109/FIE.2017.8190442 10.1287/isre.2016.0630 10.1016/j.compedu.2008.06.004 10.3991/ijet.v15i09.12437 10.1177/0735633116680219 10.1007/978-3-030-02762-9_21 10.1016/j.compedu.2015.02.009 10.1109/IIAI-AAI.2017.128 |
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| Title | The Use of Educational Games in Programming Assignments: SQL Island as a Case Study |
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