Efficient rendering of multiresolution meshes with guaranteed image quality
Output-sensitive rendering algorithms have recently generated a lot of interest. The number of triangles describing a scene was once smaller than the number of pixels. The model size is now significantly larger; the screen resolution remains fairly constant. In view-dependent use of multiresolution...
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| Veröffentlicht in: | The Visual computer Jg. 15; H. 9; S. 443 - 452 |
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| Hauptverfasser: | , |
| Format: | Journal Article |
| Sprache: | Englisch |
| Veröffentlicht: |
Heidelberg
Springer Nature B.V
01.01.1999
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| Schlagworte: | |
| ISSN: | 0178-2789, 1432-2315 |
| Online-Zugang: | Volltext |
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| Zusammenfassung: | Output-sensitive rendering algorithms have recently generated a lot of interest. The number of triangles describing a scene was once smaller than the number of pixels. The model size is now significantly larger; the screen resolution remains fairly constant. In view-dependent use of multiresolution models for output sensitivity, one determines the lowest resolution necessary for object parts for good images. Some approaches use cones of normal vectors for illumination-dependent selective refining. The drawback: using only the normal cone for detection is a poor criterion in problematic cases, leading to too much time-consuming refinement. We describe a new approach for better estimation of normal deviations between the various levels of detail. This provides accurate lighting with a minimum number of triangles. In view-dependent use of multiresolution models for output sensitivity, one determines the lowest possible resolution for each object part that still gives good images. |
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| Bibliographie: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 14 ObjectType-Article-2 ObjectType-Feature-1 content type line 23 |
| ISSN: | 0178-2789 1432-2315 |
| DOI: | 10.1007/s003710050191 |