Efficient rendering of multiresolution meshes with guaranteed image quality

Output-sensitive rendering algorithms have recently generated a lot of interest. The number of triangles describing a scene was once smaller than the number of pixels. The model size is now significantly larger; the screen resolution remains fairly constant. In view-dependent use of multiresolution...

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Bibliographic Details
Published in:The Visual computer Vol. 15; no. 9; pp. 443 - 452
Main Authors: Klein, Reinhard, Schilling, Andreas
Format: Journal Article
Language:English
Published: Heidelberg Springer Nature B.V 01.01.1999
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ISSN:0178-2789, 1432-2315
Online Access:Get full text
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Summary:Output-sensitive rendering algorithms have recently generated a lot of interest. The number of triangles describing a scene was once smaller than the number of pixels. The model size is now significantly larger; the screen resolution remains fairly constant. In view-dependent use of multiresolution models for output sensitivity, one determines the lowest resolution necessary for object parts for good images. Some approaches use cones of normal vectors for illumination-dependent selective refining. The drawback: using only the normal cone for detection is a poor criterion in problematic cases, leading to too much time-consuming refinement. We describe a new approach for better estimation of normal deviations between the various levels of detail. This provides accurate lighting with a minimum number of triangles. In view-dependent use of multiresolution models for output sensitivity, one determines the lowest possible resolution for each object part that still gives good images.
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ISSN:0178-2789
1432-2315
DOI:10.1007/s003710050191