Gamifying software engineering subject to enhance the quality of knowledge
Gamification has been widely used in education in recent years. Gamification has been proven to be a useful tool for students, as it motivates them and helps them to learn. The lack of motivation on the part of the students and their poor perception of the importance of software engineering has led...
Gespeichert in:
| Veröffentlicht in: | Software, practice & experience Jg. 54; H. 12; S. 2299 - 2315 |
|---|---|
| 1. Verfasser: | |
| Format: | Journal Article |
| Sprache: | Englisch |
| Veröffentlicht: |
Hoboken, USA
John Wiley & Sons, Inc
01.12.2024
Wiley Subscription Services, Inc |
| Schlagworte: | |
| ISSN: | 0038-0644, 1097-024X |
| Online-Zugang: | Volltext |
| Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
| Abstract | Gamification has been widely used in education in recent years. Gamification has been proven to be a useful tool for students, as it motivates them and helps them to learn. The lack of motivation on the part of the students and their poor perception of the importance of software engineering has led to the definition of SESGA. This game has been designed and carried out on third year students of the computer science degree. SESGA has been designed for students to improve their knowledge of static code analysis, unit testing and Git. A software engineering project was carried out in groups, in which each of the students had to perform common software development tasks. The evaluation has measured the accomplishment, challenge, competence, guidance, immersion, playfulness and social involvement of SESGA obtaining remarkable results. It has also shown that SESGA has allowed students to have better academic results and the number of failures has decreased. |
|---|---|
| AbstractList | Gamification has been widely used in education in recent years. Gamification has been proven to be a useful tool for students, as it motivates them and helps them to learn. The lack of motivation on the part of the students and their poor perception of the importance of software engineering has led to the definition of SESGA. This game has been designed and carried out on third year students of the computer science degree. SESGA has been designed for students to improve their knowledge of static code analysis, unit testing and Git. A software engineering project was carried out in groups, in which each of the students had to perform common software development tasks. The evaluation has measured the accomplishment, challenge, competence, guidance, immersion, playfulness and social involvement of SESGA obtaining remarkable results. It has also shown that SESGA has allowed students to have better academic results and the number of failures has decreased. |
| Author | Aldalur, Iñigo |
| Author_xml | – sequence: 1 givenname: Iñigo orcidid: 0000-0003-4840-8884 surname: Aldalur fullname: Aldalur, Iñigo email: ialdalur@mondragon.edu organization: Mondragon University |
| BookMark | eNp1kE9LAzEUxINUsK2CH2HBi5et-bPNNkcptSqCggreQsy-tKnbpE2ylP32bltPoqc3DL-ZBzNAPecdIHRJ8IhgTG_iBkaMMXGC-gSLMse0-OihPsZskmNeFGdoEOMKY0LGlPfR41ytrWmtW2TRm7RTATJwC-sAwsFsPlegU5Z8Zy-V05ClJWTbRtU2tZk32ZfzuxqqBZyjU6PqCBc_d4je72Zv0_v86Xn-ML19yjUVTOSV4YZzZjDRpdZCG0KoKZQyQmHNOcdcAFO0rIiaYBCs6kQhxmNKTckZUDZEV8feTfDbBmKSK98E172UjNCCloKNeUddHykdfIwBjNwEu1ahlQTL_VKyW0rul-rQ0S9U26SS9S4FZeu_AvkxsLM1tP8Wy9eX2YH_BpdRe-A |
| CitedBy_id | crossref_primary_10_1002_cae_70000 crossref_primary_10_1002_smr_2737 |
| Cites_doi | 10.1109/FIE44824.2020.9273943 10.1145/3364641.3364661 10.1016/j.cosrev.2020.100333 10.1007/s41979-019-00020-z 10.1016/j.edurev.2020.100326 10.1002/eng2.12754 10.1016/j.chb.2021.106963 10.1016/j.heliyon.2023.e13135 10.1016/j.infsof.2014.08.007 10.1145/3617553.3617889 10.1016/j.jss.2018.03.065 10.1016/j.jss.2020.110870 10.1007/s11257-019-09223-w 10.1145/3383456 10.1002/cae.22186 10.1007/s11423-019-09718-8 10.1504/IJTEL.2022.120556 10.1109/ICSE43902.2021.00058 10.1109/SANER.2017.7884627 10.1177/1046878102238607 10.1177/0020720919846808 10.1109/HICSS.2014.377 10.25082/AMLER.2021.02.007 |
| ContentType | Journal Article |
| Copyright | 2024 John Wiley & Sons Ltd. 2024 John Wiley & Sons, Ltd. |
| Copyright_xml | – notice: 2024 John Wiley & Sons Ltd. – notice: 2024 John Wiley & Sons, Ltd. |
| DBID | AAYXX CITATION 7SC 8FD F28 FR3 JQ2 L7M L~C L~D |
| DOI | 10.1002/spe.3339 |
| DatabaseName | CrossRef Computer and Information Systems Abstracts Technology Research Database ANTE: Abstracts in New Technology & Engineering Engineering Research Database ProQuest Computer Science Collection Advanced Technologies Database with Aerospace Computer and Information Systems Abstracts Academic Computer and Information Systems Abstracts Professional |
| DatabaseTitle | CrossRef Technology Research Database Computer and Information Systems Abstracts – Academic ProQuest Computer Science Collection Computer and Information Systems Abstracts Engineering Research Database Advanced Technologies Database with Aerospace ANTE: Abstracts in New Technology & Engineering Computer and Information Systems Abstracts Professional |
| DatabaseTitleList | Technology Research Database CrossRef |
| DeliveryMethod | fulltext_linktorsrc |
| Discipline | Education Computer Science |
| EISSN | 1097-024X |
| EndPage | 2315 |
| ExternalDocumentID | 10_1002_spe_3339 SPE3339 |
| Genre | researchArticle |
| GrantInformation_xml | – fundername: Eusko Jaurlaritza funderid: IT519‐22 |
| GroupedDBID | -~X .3N .4S .DC .GA .Y3 05W 0R~ 10A 123 1L6 1OB 1OC 31~ 33P 3EH 3R3 3SF 3WU 4.4 4ZD 50Y 50Z 51W 51X 52M 52N 52O 52P 52S 52T 52U 52W 52X 5VS 66C 702 7PT 8-0 8-1 8-3 8-4 8-5 85S 8UM 8WZ 930 9M8 A03 A6W AAESR AAEVG AAHHS AAHQN AAMNL AANHP AANLZ AAONW AASGY AAXRX AAYCA AAZKR ABCQN ABCUV ABDPE ABEFU ABEML ABIJN ABLJU ABTAH ACAHQ ACBWZ ACCFJ ACCZN ACFBH ACGFS ACIWK ACNCT ACPOU ACRPL ACSCC ACXBN ACXQS ACYXJ ADBBV ADEOM ADIZJ ADKYN ADMGS ADMXK ADNMO ADOZA ADXAS ADZMN AEEZP AEIGN AEIMD AENEX AEQDE AEUQT AEUYR AFBPY AFFPM AFGKR AFPWT AFWVQ AFZJQ AHBTC AITYG AIURR AIWBW AJBDE AJXKR ALAGY ALMA_UNASSIGNED_HOLDINGS ALUQN ALVPJ AMBMR AMYDB ARCSS ASPBG ATUGU AUFTA AVWKF AZBYB AZFZN AZVAB BAFTC BDRZF BFHJK BHBCM BMNLL BNHUX BROTX BRXPI BY8 CS3 CWDTD D-E D-F D0L DCZOG DPXWK DR2 DRFUL DRSTM DU5 EBS EJD F00 F01 F04 FEDTE G-S G.N GNP GODZA H.T H.X HBH HF~ HGLYW HHY HVGLF HZ~ IX1 J0M JPC KQQ LATKE LAW LC2 LC3 LEEKS LH4 LITHE LOXES LP6 LP7 LUTES LW6 LYRES M61 MEWTI MK4 MRFUL MRSTM MSFUL MSSTM MXFUL MXSTM N04 N05 N9A NF~ NNB O66 O9- OIG P2P P2W P2X P4D PALCI PQQKQ PZZ Q.N Q11 QB0 QRW R.K RIWAO RJQFR ROL RWI RX1 RXW RYL S10 SAMSI SUPJJ TAE TUS TWZ UB1 V2E W8V W99 WBKPD WH7 WIB WIH WIK WOHZO WQJ WRC WWW WXSBR WYISQ WZISG XG1 XPP XV2 YYP ZCA ZY4 ZZTAW ~02 ~IA ~WT AAMMB AAYXX ABUFD ADMLS AEFGJ AEYWJ AGHNM AGQPQ AGXDD AGYGG AIDQK AIDYY AIQQE CITATION O8X 7SC 8FD F28 FR3 JQ2 L7M L~C L~D |
| ID | FETCH-LOGICAL-c2939-df6f663f01c7cc9cf112f4aaf9a0c666069e3a27d1a80e93dd1a495522f763e23 |
| IEDL.DBID | DRFUL |
| ISICitedReferencesCount | 2 |
| ISICitedReferencesURI | http://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=Summon&SrcAuth=ProQuest&DestLinkType=CitingArticles&DestApp=WOS_CPL&KeyUT=001224010000001&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D |
| ISSN | 0038-0644 |
| IngestDate | Fri Jul 25 12:14:54 EDT 2025 Sat Nov 29 04:02:39 EST 2025 Tue Nov 18 19:53:49 EST 2025 Wed Jan 22 17:15:19 EST 2025 |
| IsPeerReviewed | true |
| IsScholarly | true |
| Issue | 12 |
| Language | English |
| LinkModel | DirectLink |
| MergedId | FETCHMERGED-LOGICAL-c2939-df6f663f01c7cc9cf112f4aaf9a0c666069e3a27d1a80e93dd1a495522f763e23 |
| Notes | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 14 |
| ORCID | 0000-0003-4840-8884 |
| PQID | 3124279356 |
| PQPubID | 1046349 |
| PageCount | 17 |
| ParticipantIDs | proquest_journals_3124279356 crossref_primary_10_1002_spe_3339 crossref_citationtrail_10_1002_spe_3339 wiley_primary_10_1002_spe_3339_SPE3339 |
| PublicationCentury | 2000 |
| PublicationDate | December 2024 2024-12-00 20241201 |
| PublicationDateYYYYMMDD | 2024-12-01 |
| PublicationDate_xml | – month: 12 year: 2024 text: December 2024 |
| PublicationDecade | 2020 |
| PublicationPlace | Hoboken, USA |
| PublicationPlace_xml | – name: Hoboken, USA – name: Bognor Regis |
| PublicationTitle | Software, practice & experience |
| PublicationYear | 2024 |
| Publisher | John Wiley & Sons, Inc Wiley Subscription Services, Inc |
| Publisher_xml | – name: John Wiley & Sons, Inc – name: Wiley Subscription Services, Inc |
| References | 2015; 57 2018; 141 2012 2020; 20 2011 2019; 2 2023; 6 2021; 125 2023; 9 2002; 33 2019; 17 2021; 1 2012; 2 2023 2020; 30 2021 2020 2021; 39 2020; 28 2022; 12 2019 2022; 14 2021; 173 2022; 59 2019; 29 1932; 22 2017 2020; 68 2014 2013 McGonigal J (e_1_2_11_12_1) 2011 Perrotta C (e_1_2_11_7_1) 2013 e_1_2_11_10_1 e_1_2_11_30_1 e_1_2_11_14_1 e_1_2_11_13_1 e_1_2_11_34_1 e_1_2_11_29_1 Caponetto I (e_1_2_11_5_1) 2014 e_1_2_11_6_1 e_1_2_11_28_1 Suits B (e_1_2_11_11_1) 2014 e_1_2_11_27_1 e_1_2_11_4_1 e_1_2_11_26_1 e_1_2_11_3_1 e_1_2_11_2_1 Portela F (e_1_2_11_33_1) 2020 Kapp KM (e_1_2_11_9_1) 2012 Likert R (e_1_2_11_24_1) 1932; 22 Matsubara PGF (e_1_2_11_31_1) 2017 e_1_2_11_21_1 e_1_2_11_20_1 López Carrillo D (e_1_2_11_35_1) 2019; 17 e_1_2_11_25_1 e_1_2_11_23_1 e_1_2_11_22_1 Sungkaew K (e_1_2_11_32_1) 2022; 12 e_1_2_11_18_1 e_1_2_11_17_1 e_1_2_11_16_1 e_1_2_11_15_1 Hunter D (e_1_2_11_8_1) 2012 e_1_2_11_19_1 |
| References_xml | – year: 2011 – start-page: 178 year: 2019 end-page: 187 – volume: 6 year: 2023 article-title: An experience in the implementation of the flipped classroom instructional model in the computer science degree publication-title: Eng Rep – volume: 57 start-page: 157 year: 2015 end-page: 168 article-title: Gamification in software engineering—a systematic mapping publication-title: Inf Softw Technol – volume: 39 year: 2021 article-title: Adaptive gamification in collaborative systems, a systematic mapping study publication-title: Comput Sci Rev – volume: 68 start-page: 1017 year: 2020 end-page: 1051 article-title: A flipped classroom model in higher education: a review of the evidence across disciplines publication-title: Educ Technol Res Dev – volume: 2 year: 2012 – start-page: 38 year: 2023 end-page: 46 – volume: 33 start-page: 441 year: 2002 end-page: 467 article-title: Games, motivation, and learning: a research and practice model publication-title: Simul Gaming – start-page: 3025 year: 2014 end-page: 3034 – volume: 29 start-page: 619 year: 2019 end-page: 660 article-title: Gameful experience questionnaire (GAMEFULQUEST): an instrument for measuring the perceived gamefulness of system use publication-title: User Model User Adapt Interact – volume: 20 start-page: 1 year: 2020 end-page: 25 article-title: The impact of gamification on learning outcomes of computer science majors publication-title: ACM Trans Comput Educ – year: 2014 – volume: 141 start-page: 131 year: 2018 end-page: 150 article-title: Gamification in software engineering education: a systematic mapping publication-title: J Syst Softw – start-page: 1 year: 2020 end-page: 9 – year: 2012 – volume: 59 start-page: 232 year: 2022 end-page: 250 article-title: Effect of project‐based learning on development of students' creative thinking publication-title: Int J Electr Eng Educ – volume: 14 start-page: 1 year: 2022 end-page: 16 article-title: Education of preschool and elementary teachers on the use of adaptive gamification in science education publication-title: Int J Technol Enhanc Learn – start-page: 160 year: 2017 end-page: 169 – volume: 28 start-page: 207 year: 2020 end-page: 223 article-title: Measuring the effects on learning performance and engagement with a gamified social platform in an MSC program publication-title: Comput Appl Eng Educ – year: 2020 – volume: 17 start-page: 93 year: 2019 end-page: 106 article-title: Using gamification in a teaching innovation project at the university of alcalá: a new approach to experimental science practices publication-title: Electron J E‐Learn – volume: 125 year: 2021 article-title: Revealing the theoretical basis of gamification: a systematic review and analysis of theory in research on gamification, serious games and game‐based learning publication-title: Comput Human Behav – volume: 12 start-page: 5393 year: 2022 end-page: 5404 article-title: Game development software engineering: digital educational game promoting algorithmic thinking publication-title: Int J Electr Comput Eng – start-page: 50 year: 2014 – volume: 22 start-page: 55 issue: 140 year: 1932 article-title: A technique for the measurement of attitudes publication-title: Arch Psychol – volume: 173 year: 2021 article-title: Initiatives and challenges of using gamification in software engineering: a systematic mapping publication-title: J Syst Softw – start-page: 261 year: 2017 end-page: 271 – volume: 30 year: 2020 article-title: The impact of gamification on learning and instruction: a systematic review of empirical evidence publication-title: Educ Res Rev – volume: 9 year: 2023 article-title: Gamification and discovery learning: motivating and involving students in the learning process publication-title: Heliyon – volume: 2 start-page: 93 year: 2019 end-page: 104 article-title: Design and design thinking in STEM education publication-title: J STEM Educ Res – volume: 1 start-page: 124 year: 2021 end-page: 145 article-title: Adaptive e‐learning systems through learning styles: a review of the literature publication-title: Adv Mobile Learn Educ Res – year: 2013 – start-page: 549 year: 2021 end-page: 561 – ident: e_1_2_11_26_1 doi: 10.1109/FIE44824.2020.9273943 – ident: e_1_2_11_27_1 doi: 10.1145/3364641.3364661 – ident: e_1_2_11_16_1 doi: 10.1016/j.cosrev.2020.100333 – ident: e_1_2_11_21_1 doi: 10.1007/s41979-019-00020-z – ident: e_1_2_11_4_1 doi: 10.1016/j.edurev.2020.100326 – volume: 12 start-page: 5393 year: 2022 ident: e_1_2_11_32_1 article-title: Game development software engineering: digital educational game promoting algorithmic thinking publication-title: Int J Electr Comput Eng – ident: e_1_2_11_22_1 doi: 10.1002/eng2.12754 – ident: e_1_2_11_3_1 doi: 10.1016/j.chb.2021.106963 – volume-title: For the Win year: 2012 ident: e_1_2_11_8_1 – volume-title: First International Computer Programming Education Conference (ICPEC 2020) year: 2020 ident: e_1_2_11_33_1 – ident: e_1_2_11_6_1 doi: 10.1016/j.heliyon.2023.e13135 – ident: e_1_2_11_25_1 doi: 10.1016/j.infsof.2014.08.007 – ident: e_1_2_11_28_1 doi: 10.1145/3617553.3617889 – ident: e_1_2_11_17_1 doi: 10.1016/j.jss.2018.03.065 – volume: 17 start-page: 93 year: 2019 ident: e_1_2_11_35_1 article-title: Using gamification in a teaching innovation project at the university of alcalá: a new approach to experimental science practices publication-title: Electron J E‐Learn – start-page: 50 volume-title: European Conference on Games Based Learning year: 2014 ident: e_1_2_11_5_1 – volume-title: Reality Is Broken: why Games Make us Better and how they Can Change the World year: 2011 ident: e_1_2_11_12_1 – ident: e_1_2_11_18_1 doi: 10.1016/j.jss.2020.110870 – volume-title: Game‐Based Learning: Latest Evidence and Future Directions year: 2013 ident: e_1_2_11_7_1 – ident: e_1_2_11_23_1 doi: 10.1007/s11257-019-09223-w – volume-title: The Gamification of Learning and Instruction: Game‐Based Methods and Strategies for Training and Education year: 2012 ident: e_1_2_11_9_1 – volume: 22 start-page: 55 issue: 140 year: 1932 ident: e_1_2_11_24_1 article-title: A technique for the measurement of attitudes publication-title: Arch Psychol – ident: e_1_2_11_10_1 doi: 10.1145/3383456 – volume-title: The Grasshopper: Games, Life and Utopia year: 2014 ident: e_1_2_11_11_1 – ident: e_1_2_11_30_1 doi: 10.1002/cae.22186 – start-page: 160 volume-title: 2017 IEEE/ACM 39th International Conference on Software Engineering: Software Engineering Education and Training Track (ICSE‐SEET) year: 2017 ident: e_1_2_11_31_1 – ident: e_1_2_11_19_1 doi: 10.1007/s11423-019-09718-8 – ident: e_1_2_11_14_1 doi: 10.1504/IJTEL.2022.120556 – ident: e_1_2_11_29_1 doi: 10.1109/ICSE43902.2021.00058 – ident: e_1_2_11_34_1 doi: 10.1109/SANER.2017.7884627 – ident: e_1_2_11_13_1 doi: 10.1177/1046878102238607 – ident: e_1_2_11_20_1 doi: 10.1177/0020720919846808 – ident: e_1_2_11_2_1 doi: 10.1109/HICSS.2014.377 – ident: e_1_2_11_15_1 doi: 10.25082/AMLER.2021.02.007 |
| SSID | ssj0011526 |
| Score | 2.4023542 |
| Snippet | Gamification has been widely used in education in recent years. Gamification has been proven to be a useful tool for students, as it motivates them and helps... |
| SourceID | proquest crossref wiley |
| SourceType | Aggregation Database Enrichment Source Index Database Publisher |
| StartPage | 2299 |
| SubjectTerms | education Engineering education Gamification Software development Software engineering Static code analysis Students |
| Title | Gamifying software engineering subject to enhance the quality of knowledge |
| URI | https://onlinelibrary.wiley.com/doi/abs/10.1002%2Fspe.3339 https://www.proquest.com/docview/3124279356 |
| Volume | 54 |
| WOSCitedRecordID | wos001224010000001&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D |
| hasFullText | 1 |
| inHoldings | 1 |
| isFullTextHit | |
| isPrint | |
| journalDatabaseRights | – providerCode: PRVWIB databaseName: Wiley Online Library Full Collection 2020 customDbUrl: eissn: 1097-024X dateEnd: 99991231 omitProxy: false ssIdentifier: ssj0011526 issn: 0038-0644 databaseCode: DRFUL dateStart: 19960101 isFulltext: true titleUrlDefault: https://onlinelibrary.wiley.com providerName: Wiley-Blackwell |
| link | http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwpV1LSwMxEB609eDFalWsVokgelq7u9lXjqKtIqUUtdDbkuaBBW1Lt1X89072VQUFwdMuSwLLZB5fJpNvAM6ikaJR5AtLOI62vNClFneYsKTnMO5xSbVOSVy7Ya8XDYesn1dVmrswGT9EmXAzlpH6a2PgfJS0VqShyUxdUkrZOlRdVFu_AtWbh86gW54hYGQKMlLGyMLA6xXUs7bbKuZ-D0YrhPkVp6aBplP7zy9uw1YOL8lVpg87sKYmdagVrRtIbsl106w5L-zYhftb_jpOrzuRBJ3yO58rolY0hSRZjkyyhiym-PnZaAlB1Eiy65gfZKpJmZjbg0Gn_XR9Z-UtFiyBcZ5ZUgcaMYe2HREKwYRG-KU9zjXjtsCdjR0wRbkbSodHtmJU4gtuqRC0aXRMyqX7UJlMJ-oAiBeGoWkzIYSinvZHLKRMai59X_JAct6Ai0LWscj5x00bjJc4Y052YxRXbMTVgNNy5Czj3PhhTLNYrji3uiSmCFZcdDh-0IDzdGF-nR8_9tvmefjXgUew6SKeySpZmlBZzJfqGDbE22KczE9y3fsEGg3eSg |
| linkProvider | Wiley-Blackwell |
| linkToHtml | http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwpV1ZSwMxEB7qAfriLdYzgujT2t3NXsEn0daqtYi20LclzYEFbUu3Kv57J3u0CgqCT7ssE1iSOb5MMt8AHEVdRaPIF5ZwHG15oUst7jBhSc9h3OOSap2SuDbCZjPqdNh9Cc6KWpiMH2KScDOWkfprY-AmIV2ZsoYmQ3VKKWUzMOehFqF6z10-1NqNySEChqYgY2WMLIy8XsE9a7uVYuz3aDSFmF-Bahppasv_-scVWMoBJjnPNGIVSqq_BstF8waS2_KaadecX-1Yh5sr_tJLC55Igm75nY8UUVOiQpK8dk26howH-PnJ6AlB3EiygswPMtBkkprbgHat2rqoW3mTBUtgpGeW1IFG1KFtR4RCMKERgGmPc824LXBvYwdMUe6G0uGRrRiV-IKbKoRtGl2TcukmzPYHfbUFxAvD0DSaEEJRT_tdFlImNZe-L3kgOS_DSTHZscgZyE0jjOc44052Y5yu2ExXGQ4nksOMdeMHmd1iveLc7pKYIlxx0eX4QRmO05X5dXz8eF81z-2_Ch7AQr1114gb183bHVh0Ed1k91p2YXY8elV7MC_exr1ktJ8r4idqouI6 |
| linkToPdf | http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwpV1ZSwMxEB5qFfHFalWsVo0g-rR2d7NX8EnUepVSPMC3Jc2BBW1Lt1X89072aBUUBJ92WSawTOb4Mkm-ATiIuopGkS8s4Tja8kKXWtxhwpKew7jHJdU6JXFthe129PTEOiU4Ke7CZPwQ04Kb8Yw0XhsHV0OpGzPW0GSojimlbA7mPdNDpgzz53fNx9Z0EwFTU5CxMkYWZl6v4J613UYx9ns2mkHMr0A1zTTNyr_-cQWWc4BJTjOLWIWS6lehUjRvILkvV0275vxoxxrcXPLXXnrhiSQYlt_5SBE1IyokyaRryjVkPMDPz8ZOCOJGkl3I_CADTaaluXV4bF48nF1ZeZMFS2CmZ5bUgUbUoW1HhEIwoRGAaY9zzbgtcG1jB0xR7obS4ZGtGJX4gosqhG0aQ5Ny6QaU-4O-2gTihWFoGk0Ioain_S4LKZOaS9-XPJCc1-CoUHYscgZy0wjjJc64k90Y1RUbddVgfyo5zFg3fpCpF_MV536XxBThioshxw9qcJjOzK_j4_vOhXlu_VVwDxY75824dd2-3YYlF8FNdqylDuXxaKJ2YEG8jXvJaDe3w08iQOG1 |
| openUrl | ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=Gamifying+software+engineering+subject+to+enhance+the+quality+of+knowledge&rft.jtitle=Software%2C+practice+%26+experience&rft.au=Aldalur%2C+I%C3%B1igo&rft.date=2024-12-01&rft.issn=0038-0644&rft.eissn=1097-024X&rft.volume=54&rft.issue=12&rft.spage=2299&rft.epage=2315&rft_id=info:doi/10.1002%2Fspe.3339&rft.externalDBID=n%2Fa&rft.externalDocID=10_1002_spe_3339 |
| thumbnail_l | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/lc.gif&issn=0038-0644&client=summon |
| thumbnail_m | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/mc.gif&issn=0038-0644&client=summon |
| thumbnail_s | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/sc.gif&issn=0038-0644&client=summon |