Real‐Time Rendering of Glinty Appearances using Distributed Binomial Laws on Anisotropic Grids
In this work, we render in real‐time glittery materials caused by discrete flakes on the surface. To achieve this, one has to count the number of flakes reflecting the light towards the camera within every texel covered by a given pixel footprint. To do so, we derive a counting method for arbitrary...
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| Vydáno v: | Computer graphics forum Ročník 42; číslo 8 |
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| Hlavní autoři: | , |
| Médium: | Journal Article |
| Jazyk: | angličtina |
| Vydáno: |
Oxford
Blackwell Publishing Ltd
01.12.2023
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| Témata: | |
| ISSN: | 0167-7055, 1467-8659 |
| On-line přístup: | Získat plný text |
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| Shrnutí: | In this work, we render in real‐time glittery materials caused by discrete flakes on the surface. To achieve this, one has to count the number of flakes reflecting the light towards the camera within every texel covered by a given pixel footprint. To do so, we derive a counting method for arbitrary footprints that, unlike previous work, outputs the correct statistics. We combine this counting method with an anisotropic parameterization of the texture space that reduces the number of texels falling under a pixel footprint. This allows our method to run with both stable performance and
1.5×
to
5×
faster than the state‐of‐the‐art. |
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| Bibliografie: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 14 |
| ISSN: | 0167-7055 1467-8659 |
| DOI: | 10.1111/cgf.14866 |