Teaching games level design using the StarCraft II Editor

Level design is often characterised as 'where the rubber hits the road' in game development. It is a core area of games design, alongside design of game rules and narrative. However, there is a lack of literature dedicated to documenting teaching games design, let alone the more specialise...

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Bibliographic Details
Published in:Journal of learning design Vol. 6; no. 2; pp. 12 - 25
Main Author: Sweetser, Penelope
Format: Journal Article
Language:English
Published: Queensland University of Technology 01.01.2013
Subjects:
ISSN:1832-8342, 1832-8342
Online Access:Get full text
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