Teaching games level design using the StarCraft II Editor
Level design is often characterised as 'where the rubber hits the road' in game development. It is a core area of games design, alongside design of game rules and narrative. However, there is a lack of literature dedicated to documenting teaching games design, let alone the more specialise...
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| Published in: | Journal of learning design Vol. 6; no. 2; pp. 12 - 25 |
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| Main Author: | |
| Format: | Journal Article |
| Language: | English |
| Published: |
Queensland University of Technology
01.01.2013
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| Subjects: | |
| ISSN: | 1832-8342, 1832-8342 |
| Online Access: | Get full text |
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