Santiago, C. P., Silva, A. R. d. S., Menezes, J. W. M., & Aquino, F. J. A. d. (2025). Gamification and Self-Determination Theory in Teaching Computational Thinking: An Experience with Quizizz Software. Informatics in education, 24(3), 587-615. https://doi.org/10.15388/infedu.2025.17
Chicago-Zitierstil (17. Ausg.)Santiago, Cynthia Pinheiro, Antonio Rodrigo dos Santos Silva, José Wally Mendonça Menezes, und Francisco José Alves de Aquino. "Gamification and Self-Determination Theory in Teaching Computational Thinking: An Experience with Quizizz Software." Informatics in Education 24, no. 3 (2025): 587-615. https://doi.org/10.15388/infedu.2025.17.
MLA-Zitierstil (9. Ausg.)Santiago, Cynthia Pinheiro, et al. "Gamification and Self-Determination Theory in Teaching Computational Thinking: An Experience with Quizizz Software." Informatics in Education, vol. 24, no. 3, 2025, pp. 587-615, https://doi.org/10.15388/infedu.2025.17.