A High-Performance GPU-Accelerated Ray-Tracing Method for Real-Time V2V Channel Modeling
Vehicle-to-vehicle (V2V) communications require highly accurate and real-time channel modeling techniques. The dynamic nature of V2V scenarios demands continuous scene updates while ray-tracing (RT) algorithms typically require substantial computational time to achieve accurate predictions. This let...
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| Vydáno v: | IEEE antennas and wireless propagation letters Ročník 24; číslo 8; s. 2527 - 2531 |
|---|---|
| Hlavní autoři: | , , , , |
| Médium: | Journal Article |
| Jazyk: | angličtina |
| Vydáno: |
New York
IEEE
01.08.2025
The Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Témata: | |
| ISSN: | 1536-1225, 1548-5757 |
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| Abstract | Vehicle-to-vehicle (V2V) communications require highly accurate and real-time channel modeling techniques. The dynamic nature of V2V scenarios demands continuous scene updates while ray-tracing (RT) algorithms typically require substantial computational time to achieve accurate predictions. This letter proposes an OptiX-based graphics processing unit-parallel dynamic shooting and bouncing RT (DSRT) method that combines the advantages of shooting and bouncing ray and RT approaches. The method employs an improved adaptive ray-tube splitting mechanism to improve accuracy. A level of detail based dynamic scene update method further optimizes performance, while OptiX and compute unified device architecture (CUDA) acceleration enable efficient RT. Channel measurements in urban environments demonstrate the high accuracy of our algorithm. Performance evaluation results show that DSRT achieves a parallelization degree exceeding 98.8% and delivers exceptional speedup ratios. |
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| AbstractList | Vehicle-to-vehicle (V2V) communications require highly accurate and real-time channel modeling techniques. The dynamic nature of V2V scenarios demands continuous scene updates while ray-tracing (RT) algorithms typically require substantial computational time to achieve accurate predictions. This letter proposes an OptiX-based graphics processing unit-parallel dynamic shooting and bouncing RT (DSRT) method that combines the advantages of shooting and bouncing ray and RT approaches. The method employs an improved adaptive ray-tube splitting mechanism to improve accuracy. A level of detail based dynamic scene update method further optimizes performance, while OptiX and compute unified device architecture (CUDA) acceleration enable efficient RT. Channel measurements in urban environments demonstrate the high accuracy of our algorithm. Performance evaluation results show that DSRT achieves a parallelization degree exceeding 98.8% and delivers exceptional speedup ratios. |
| Author | Nan, Zuoyong Guo, Li-Xin Zhong, Zhigang Hu, Shuo Liu, Zhongyu |
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| SubjectTerms | Accuracy Algorithms Bouncing Computing time Diffraction Graphics processing units Graphics processing units (GPUs) Heuristic algorithms high-performance computing Modelling Parallel processing parallelization Performance evaluation Prediction algorithms propagation Ray tracing ray-tracing (RT) Real time Receivers Reflection shooting and bouncing rays (SBR) Urban environments Vehicle dynamics X3D |
| Title | A High-Performance GPU-Accelerated Ray-Tracing Method for Real-Time V2V Channel Modeling |
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