Revolution-bump mapping with texture function adjustment according to the geometry of the revolved object

Nowadays, 3D computer graphics are firmly anchored in our daily lives, extending across a multitude of distinct fields. Although each field follows its specific objectives, two major objectives are taken into consideration: realism and rendering speed. This is why image-based rendering (IBMR) techni...

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Vydané v:Journal of graphic engineering and design Ročník 16; číslo 1; s. 51 - 62
Hlavní autori: Ragragui, Anouar, Chahdi, Adnane Ouazzani, Arbah, Amina, El Moubtahij, Hicham, Halli, Akram, Satori, Khalid
Médium: Journal Article
Jazyk:English
Vydavateľské údaje: Novi Sad University of Novi Sad 01.03.2025
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ISSN:2217-379X, 2217-9860
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Shrnutí:Nowadays, 3D computer graphics are firmly anchored in our daily lives, extending across a multitude of distinct fields. Although each field follows its specific objectives, two major objectives are taken into consideration: realism and rendering speed. This is why image-based rendering (IBMR) techniques, such as revolution mapping, are gaining interest. Revolution-bump mapping is an image-based rendering that allows the creation of 3D objects in their entirety and without using polygonal meshes. The objective of the study presented in this paper is to improve the revolution-bump mapping technique as well as its extensions while ensuring that the application of textures on revolved surfaces is realized adequately. This development will allow the creation of pre-existing revolve models, while maintaining the essential rendering speed requirements for real-time rendering.
Bibliografia:ObjectType-Article-1
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ISSN:2217-379X
2217-9860
DOI:10.24867/JGED-2025-1-051