Revolution-bump mapping with texture function adjustment according to the geometry of the revolved object
Nowadays, 3D computer graphics are firmly anchored in our daily lives, extending across a multitude of distinct fields. Although each field follows its specific objectives, two major objectives are taken into consideration: realism and rendering speed. This is why image-based rendering (IBMR) techni...
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| Vydané v: | Journal of graphic engineering and design Ročník 16; číslo 1; s. 51 - 62 |
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| Hlavní autori: | , , , , , |
| Médium: | Journal Article |
| Jazyk: | English |
| Vydavateľské údaje: |
Novi Sad
University of Novi Sad
01.03.2025
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| Predmet: | |
| ISSN: | 2217-379X, 2217-9860 |
| On-line prístup: | Získať plný text |
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