Revolution-bump mapping with texture function adjustment according to the geometry of the revolved object

Nowadays, 3D computer graphics are firmly anchored in our daily lives, extending across a multitude of distinct fields. Although each field follows its specific objectives, two major objectives are taken into consideration: realism and rendering speed. This is why image-based rendering (IBMR) techni...

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Bibliographic Details
Published in:Journal of graphic engineering and design Vol. 16; no. 1; pp. 51 - 62
Main Authors: Ragragui, Anouar, Chahdi, Adnane Ouazzani, Arbah, Amina, El Moubtahij, Hicham, Halli, Akram, Satori, Khalid
Format: Journal Article
Language:English
Published: Novi Sad University of Novi Sad 01.03.2025
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ISSN:2217-379X, 2217-9860
Online Access:Get full text
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