UBVH: Unified Bounding Volume and Scene Geometry Representation for Ray Tracing
Bounding volume hierarchies (BVHs) are currently the most common data structure used to accelerate ray tracing. The existing BVH methods distinguish between the bounding volume representation associated with the interior BVH nodes and the scene geometry representation associated with leaf nodes. We...
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| Published in: | Computer graphics forum |
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| Main Authors: | , |
| Format: | Journal Article |
| Language: | English |
| Published: |
19.09.2025
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| ISSN: | 0167-7055, 1467-8659 |
| Online Access: | Get full text |
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