UBVH: Unified Bounding Volume and Scene Geometry Representation for Ray Tracing

Bounding volume hierarchies (BVHs) are currently the most common data structure used to accelerate ray tracing. The existing BVH methods distinguish between the bounding volume representation associated with the interior BVH nodes and the scene geometry representation associated with leaf nodes. We...

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Bibliographic Details
Published in:Computer graphics forum
Main Authors: Káčerik, M., Bittner, J.
Format: Journal Article
Language:English
Published: 19.09.2025
ISSN:0167-7055, 1467-8659
Online Access:Get full text
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